My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Knight Firecracker Valkyrie Inferno Tower Wizard
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Wizard
Fireball
Firecracker Hog Rider Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Knight Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Hog Rider Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Knight
Knight
Firecracker Hog Rider Arrows Wizard
Firecracker
Knight Royal Giant Hog Rider Valkyrie
Royal Giant
Arrows Firecracker Hog Rider Wizard
Valkyrie
Hog Rider Firecracker Wizard
Hog Rider
Arrows Knight Firecracker Valkyrie Royal Giant Wizard
Inferno Tower
Wizard
Knight Royal Giant Valkyrie Hog Rider

Defense Synergies 3 7

Arrows
Knight Valkyrie Inferno Tower
Knight
Firecracker Inferno Tower Arrows Wizard
Firecracker
Knight Valkyrie Inferno Tower
Royal Giant
Valkyrie
Firecracker Arrows Inferno Tower Wizard
Hog Rider
Inferno Tower
Knight Arrows Firecracker Valkyrie
Wizard
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower Wizard
Inferno Tower Knight Firecracker Valkyrie
Inferno Tower Knight Valkyrie
Inferno Tower Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Inferno Tower Arrows Firecracker Wizard
Arrows Valkyrie Inferno Tower
Inferno Tower
Knight Firecracker Valkyrie Inferno Tower
Valkyrie Arrows Knight Firecracker Wizard
Arrows Inferno Tower Firecracker Wizard
Inferno Tower Knight Valkyrie Wizard
Valkyrie Wizard Arrows Firecracker
Inferno Tower Knight
Inferno Tower
Wizard Arrows Knight Firecracker Valkyrie Inferno Tower
Arrows Knight Firecracker Valkyrie Wizard
Arrows Valkyrie Wizard Knight Firecracker
Inferno Tower
Valkyrie Wizard Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower
Arrows Knight Firecracker Valkyrie Wizard
Knight Valkyrie Inferno Tower
Valkyrie Knight Inferno Tower
Inferno Tower Knight Valkyrie
Arrows Firecracker Wizard
Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie
Knight Firecracker Valkyrie Inferno Tower
Inferno Tower
Knight Valkyrie Inferno Tower
Arrows Valkyrie
Knight Valkyrie Inferno Tower Wizard
Wizard Firecracker Valkyrie
Inferno Tower Knight Firecracker Valkyrie
Arrows Valkyrie Firecracker Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Valkyrie Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Wizard

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