My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Knight Firecracker Battle Ram Skeleton Army
The Log
Firecracker Battle Ram Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Battle Ram Skeleton Army P.E.K.K.A
Fireball
Firecracker Battle Ram Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Arrows Knight Firecracker Skeleton Army Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Arrows Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram
Knight
Firecracker Battle Ram Arrows Barbarian Barrel
Firecracker
Knight Battle Ram Barbarian Barrel P.E.K.K.A
Battle Ram
Knight Arrows Firecracker Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Knight Firecracker Battle Ram P.E.K.K.A
Rage
Skeleton Army
P.E.K.K.A
Arrows Firecracker Battle Ram Barbarian Barrel

Defense Synergies 1 9

Arrows
Knight Barbarian Barrel P.E.K.K.A
Knight
Firecracker Arrows Barbarian Barrel Skeleton Army
Firecracker
Knight Barbarian Barrel Skeleton Army P.E.K.K.A
Battle Ram
Barbarian Barrel
Arrows Knight Firecracker P.E.K.K.A
Rage
Skeleton Army
Knight Firecracker
P.E.K.K.A
Arrows Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel
Skeleton Army P.E.K.K.A Knight Firecracker
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Firecracker
Arrows Firecracker Barbarian Barrel Skeleton Army P.E.K.K.A
Arrows Barbarian Barrel Skeleton Army Firecracker
Arrows Firecracker
Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Barbarian Barrel
Skeleton Army Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker
Skeleton Army P.E.K.K.A Knight
Skeleton Army Arrows Firecracker Barbarian Barrel P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Arrows Knight Firecracker Skeleton Army P.E.K.K.A
Arrows Knight Firecracker Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Knight Firecracker
P.E.K.K.A
Skeleton Army Arrows Knight Firecracker Barbarian Barrel P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Barbarian Barrel P.E.K.K.A
Arrows Knight Firecracker Barbarian Barrel
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Barbarian Barrel
P.E.K.K.A Knight Skeleton Army
Arrows Firecracker
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Firecracker Barbarian Barrel Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Knight
Firecracker Skeleton Army
Skeleton Army Knight Firecracker Barbarian Barrel P.E.K.K.A
Arrows Firecracker Barbarian Barrel P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Barbarian Barrel Skeleton Army
Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker Barbarian Barrel
P.E.K.K.A
Firecracker

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