My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Zappies Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram Zappies
Zap
Firecracker Battle Ram Zappies Prince
Barbarian Barrel
Knight Firecracker Battle Ram Zappies Electro Wizard
The Log
Firecracker Battle Ram Zappies Prince
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Knight Firecracker Battle Ram Zappies Prince Electro Wizard
Fireball
Firecracker Battle Ram Zappies Electro Wizard
Poison
Firecracker Zappies Electro Wizard
Lightning
Knight Battle Ram Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Battle Ram Zappies Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Prince
Knight
Firecracker Battle Ram Arrows Zappies Prince The Log Electro Wizard
Firecracker
Knight Battle Ram Zappies Prince
Battle Ram
Knight The Log Arrows Firecracker Zappies Electro Wizard
Zappies
Knight Firecracker Battle Ram Prince
Prince
Arrows Knight Firecracker Zappies The Log Electro Wizard
The Log
Battle Ram Knight Prince
Electro Wizard
Knight Battle Ram Prince

Defense Synergies 4 12

Arrows
Knight Prince
Knight
Firecracker Electro Wizard Arrows Zappies The Log
Firecracker
Knight The Log Zappies Prince Electro Wizard
Battle Ram
Zappies
Knight Firecracker Prince The Log Electro Wizard
Prince
The Log Arrows Firecracker Zappies Electro Wizard
The Log
Firecracker Prince Knight Zappies Electro Wizard
Electro Wizard
Knight Firecracker Zappies Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Zappies The Log Electro Wizard
Knight Firecracker Zappies Prince The Log Electro Wizard
Prince Knight Zappies Electro Wizard
Prince Knight Firecracker Zappies Electro Wizard
Arrows Firecracker Prince The Log
Arrows The Log Firecracker Zappies Electro Wizard
Electro Wizard Arrows Firecracker Zappies
Arrows The Log Electro Wizard
Zappies Prince
Knight Firecracker Zappies Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker Zappies The Log
Arrows Firecracker Zappies Electro Wizard
Prince Knight Zappies The Log Electro Wizard
Arrows Firecracker Zappies Prince The Log Electro Wizard
Knight Zappies Prince Electro Wizard
Zappies Prince The Log Electro Wizard
Arrows Knight Firecracker Zappies Prince Electro Wizard
Arrows Knight Firecracker Zappies Prince The Log Electro Wizard
Arrows The Log Knight Firecracker Zappies Electro Wizard
Zappies Prince Electro Wizard
Arrows Knight Firecracker Zappies Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker Prince The Log
Zappies Knight Prince The Log Electro Wizard
Prince Knight Zappies The Log Electro Wizard
Knight Zappies Prince
Arrows Firecracker Zappies Electro Wizard
Prince Knight Zappies Electro Wizard
Knight Zappies Prince
Electro Wizard Knight Firecracker Zappies Prince The Log
Zappies
Knight Zappies Prince
Arrows Prince The Log Electro Wizard
Prince Knight Zappies
Firecracker Zappies
Zappies Electro Wizard Knight Firecracker Prince The Log
Arrows Firecracker Zappies The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Knight Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Prince Electro Wizard
Firecracker Arrows Knight Prince The Log Electro Wizard
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Prince The Log Electro Wizard
Arrows Firecracker The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Zappies
Arrows The Log
Arrows Firecracker Zappies Electro Wizard
Prince
Arrows Firecracker The Log
Electro Wizard Zappies Prince
Arrows Firecracker Zappies Electro Wizard
Arrows The Log
Knight Firecracker Prince Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker Prince
Firecracker Zappies The Log Electro Wizard
Firecracker Zappies Electro Wizard
Firecracker Prince The Log Electro Wizard
Prince
Firecracker

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