My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Knight Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Bowler Electro Wizard Ram Rider
Fireball
Firecracker Skeleton Army Bowler Electro Wizard Ram Rider
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Knight Bowler Electro Wizard Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Freeze Electro Wizard Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Freeze Bowler Ram Rider
Knight
Firecracker Arrows Electro Wizard Ram Rider
Firecracker
Knight Bowler Ram Rider
Skeleton Army
Freeze
Arrows
Bowler
Arrows Firecracker Electro Wizard Ram Rider
Electro Wizard
Knight Bowler Ram Rider
Ram Rider
Arrows Knight Firecracker Bowler Electro Wizard

Defense Synergies 2 11

Arrows
Knight Bowler
Knight
Firecracker Electro Wizard Arrows Skeleton Army Bowler
Firecracker
Knight Skeleton Army Electro Wizard
Skeleton Army
Knight Firecracker Freeze Electro Wizard
Freeze
Skeleton Army Electro Wizard
Bowler
Arrows Knight Electro Wizard
Electro Wizard
Knight Firecracker Skeleton Army Freeze Bowler Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Electro Wizard Ram Rider
Skeleton Army Knight Firecracker Electro Wizard Ram Rider
Skeleton Army Bowler Ram Rider Knight Freeze Electro Wizard
Skeleton Army Knight Firecracker Bowler Electro Wizard Ram Rider
Arrows Firecracker Skeleton Army Bowler
Arrows Skeleton Army Freeze Bowler Firecracker Electro Wizard
Electro Wizard Ram Rider Arrows Firecracker Freeze
Bowler Arrows Electro Wizard Ram Rider
Skeleton Army
Knight Skeleton Army Firecracker Bowler Electro Wizard
Skeleton Army Electro Wizard Arrows Knight Firecracker Freeze Bowler Ram Rider
Arrows Firecracker Electro Wizard Ram Rider
Skeleton Army Bowler Knight Freeze Electro Wizard Ram Rider
Skeleton Army Bowler Arrows Firecracker Freeze Electro Wizard
Skeleton Army Knight Electro Wizard Ram Rider
Skeleton Army Freeze Bowler Electro Wizard Ram Rider
Arrows Knight Firecracker Skeleton Army Bowler Electro Wizard
Arrows Knight Firecracker Skeleton Army Bowler Electro Wizard Ram Rider
Arrows Freeze Knight Firecracker Bowler Electro Wizard Ram Rider
Electro Wizard Ram Rider
Skeleton Army Bowler Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Bowler
Skeleton Army Knight Bowler Electro Wizard Ram Rider
Skeleton Army Bowler Knight Electro Wizard Ram Rider
Knight Skeleton Army Bowler Ram Rider
Arrows Firecracker Freeze Electro Wizard Ram Rider
Skeleton Army Knight Bowler Electro Wizard Ram Rider
Knight Skeleton Army
Freeze Electro Wizard Knight Firecracker Skeleton Army
Skeleton Army
Knight Bowler
Skeleton Army Arrows Bowler Electro Wizard
Skeleton Army Bowler Knight Ram Rider
Firecracker Skeleton Army Bowler
Skeleton Army Electro Wizard Knight Firecracker Freeze Bowler
Arrows Bowler Firecracker Freeze Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker Bowler Electro Wizard Ram Rider
Arrows
Arrows Knight Firecracker Freeze
Arrows Firecracker Bowler
Arrows Firecracker Freeze Ram Rider
Arrows Firecracker Bowler
Arrows Firecracker Freeze Bowler Ram Rider
Arrows Firecracker Ram Rider
Bowler Electro Wizard
Firecracker Arrows Knight Bowler Electro Wizard Ram Rider
Arrows Firecracker
Knight Firecracker Bowler
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Freeze
Arrows Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Freeze Bowler
Arrows Firecracker Bowler Electro Wizard Ram Rider
Arrows Bowler Ram Rider
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Bowler
Arrows
Arrows Firecracker Freeze Electro Wizard
Arrows Firecracker Bowler
Electro Wizard Skeleton Army Freeze
Arrows Firecracker Electro Wizard Ram Rider
Freeze
Arrows
Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Freeze Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Bowler Electro Wizard
Firecracker Bowler

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