My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Skeleton Army Witch Giant Skeleton
The Log
Firecracker Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Skeleton Army Witch Giant Skeleton
Fireball
Firecracker Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Tornado Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Tornado Poison Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton
Knight
Firecracker Arrows Poison Witch
Firecracker
Knight Tornado Giant Skeleton
Skeleton Army
Tornado
Firecracker Poison Witch Giant Skeleton
Poison
Knight Tornado Giant Skeleton
Witch
Knight Tornado Giant Skeleton
Giant Skeleton
Arrows Firecracker Tornado Poison Witch

Defense Synergies 1 15

Arrows
Knight Tornado Giant Skeleton
Knight
Firecracker Arrows Skeleton Army Tornado Poison Witch
Firecracker
Knight Skeleton Army Tornado Giant Skeleton
Skeleton Army
Knight Firecracker Giant Skeleton
Tornado
Arrows Knight Firecracker Poison Witch Giant Skeleton
Poison
Knight Tornado
Witch
Knight Tornado Giant Skeleton
Giant Skeleton
Arrows Firecracker Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Knight Firecracker Witch
Skeleton Army Tornado Witch Knight Giant Skeleton
Skeleton Army Witch Knight Firecracker
Arrows Firecracker Skeleton Army Tornado Poison Giant Skeleton
Arrows Skeleton Army Tornado Firecracker
Tornado Arrows Firecracker Poison Witch
Arrows Poison Giant Skeleton
Witch Skeleton Army Tornado
Knight Skeleton Army Tornado Firecracker Giant Skeleton
Skeleton Army Poison Witch Arrows Knight Firecracker Tornado Giant Skeleton
Arrows Firecracker Tornado Poison Witch
Skeleton Army Knight Witch Giant Skeleton
Skeleton Army Arrows Firecracker Tornado Poison Witch
Skeleton Army Knight
Skeleton Army Tornado
Arrows Knight Firecracker Skeleton Army Tornado Poison Witch
Arrows Knight Firecracker Skeleton Army Tornado Witch
Arrows Tornado Poison Witch Knight Firecracker Giant Skeleton
Tornado
Skeleton Army Arrows Knight Firecracker Poison Witch Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Giant Skeleton
Poison Arrows Knight Firecracker
Skeleton Army Giant Skeleton Knight Witch
Skeleton Army Giant Skeleton Knight Tornado
Giant Skeleton Knight Skeleton Army Witch
Arrows Firecracker Poison Tornado Witch
Skeleton Army Knight Witch Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Firecracker Skeleton Army Tornado Poison Witch
Witch Skeleton Army
Knight Witch Giant Skeleton
Skeleton Army Arrows Tornado Poison Giant Skeleton
Skeleton Army Giant Skeleton Knight Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Knight Firecracker Tornado Poison Giant Skeleton
Arrows Poison Firecracker Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Poison Tornado
Arrows Poison Giant Skeleton
Arrows Knight Firecracker Poison Giant Skeleton
Poison Arrows Firecracker
Arrows Firecracker Poison Tornado Witch
Arrows Firecracker Tornado Poison Witch
Arrows Poison Firecracker Tornado
Arrows Poison Firecracker Tornado
Tornado Poison
Firecracker Poison Arrows Knight Tornado
Poison Arrows Firecracker Tornado
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Witch
Arrows Firecracker Poison
Arrows Tornado Poison
Arrows Firecracker Poison
Arrows Firecracker Tornado Poison Witch
Poison Giant Skeleton
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Firecracker Tornado Poison Witch
Witch
Arrows Firecracker Poison Tornado Witch
Arrows Tornado Poison Witch
Poison Arrows Firecracker Tornado
Poison Arrows Firecracker Tornado Witch
Firecracker Poison Witch
Poison Arrows
Arrows Firecracker Poison
Giant Skeleton
Arrows Firecracker Poison
Skeleton Army Witch
Poison Arrows Firecracker Tornado Witch
Arrows
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Tornado Poison Giant Skeleton
Firecracker
Firecracker Tornado Poison Witch Giant Skeleton
Firecracker Tornado Poison Witch
Poison Firecracker Tornado Witch Giant Skeleton
Firecracker
Poison

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