My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Dark Prince Electro Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Electro Dragon
Zap
Firecracker Dark Prince Goblin Giant
Barbarian Barrel
Knight Firecracker Tesla Dark Prince Magic Archer
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Electro Dragon Magic Archer
Fireball
Firecracker Tesla Electro Dragon Magic Archer
Poison
Firecracker Electro Dragon Magic Archer
Lightning
Knight Tesla Dark Prince Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Dark Prince Magic Archer Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince Goblin Giant
Knight
Firecracker Arrows Electro Dragon Magic Archer
Firecracker
Knight Dark Prince Goblin Giant
Tesla
Dark Prince
Arrows Firecracker Goblin Giant Magic Archer
Electro Dragon
Knight Goblin Giant Magic Archer
Goblin Giant
Arrows Firecracker Dark Prince Electro Dragon Magic Archer
Magic Archer
Knight Dark Prince Electro Dragon Goblin Giant

Defense Synergies 4 11

Arrows
Knight Tesla Dark Prince
Knight
Firecracker Tesla Electro Dragon Magic Archer Arrows
Firecracker
Knight Tesla Dark Prince Electro Dragon
Tesla
Knight Arrows Firecracker Dark Prince Magic Archer
Dark Prince
Arrows Firecracker Tesla Electro Dragon Magic Archer
Electro Dragon
Knight Firecracker Dark Prince
Goblin Giant
Magic Archer
Magic Archer
Knight Tesla Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Dragon Goblin Giant Magic Archer
Knight Firecracker Tesla Dark Prince Electro Dragon
Tesla Knight Dark Prince Electro Dragon
Tesla Knight Firecracker Dark Prince Electro Dragon
Arrows Firecracker Dark Prince
Arrows Firecracker Tesla Dark Prince Electro Dragon Magic Archer
Tesla Arrows Firecracker Electro Dragon Magic Archer
Arrows Tesla Electro Dragon Goblin Giant Magic Archer
Tesla
Knight Firecracker Tesla Dark Prince
Arrows Knight Firecracker Tesla Dark Prince Electro Dragon Goblin Giant Magic Archer
Arrows Tesla Firecracker Electro Dragon Magic Archer
Tesla Knight Dark Prince Electro Dragon
Arrows Firecracker Tesla Dark Prince Electro Dragon Magic Archer
Knight Tesla
Tesla
Tesla Arrows Knight Firecracker Dark Prince Electro Dragon
Arrows Tesla Knight Firecracker Dark Prince Electro Dragon Magic Archer
Arrows Knight Firecracker Tesla Dark Prince Electro Dragon Magic Archer
Tesla
Dark Prince Arrows Knight Firecracker Tesla Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince
Arrows Knight Firecracker Tesla Electro Dragon Magic Archer
Knight Dark Prince Electro Dragon Goblin Giant
Dark Prince Knight Tesla Goblin Giant
Knight Tesla Dark Prince Goblin Giant
Arrows Firecracker Tesla Electro Dragon Goblin Giant Magic Archer
Dark Prince Knight Tesla Goblin Giant
Knight Tesla Dark Prince Goblin Giant
Electro Dragon Knight Firecracker Dark Prince Magic Archer
Tesla Goblin Giant
Knight Tesla Dark Prince Electro Dragon
Arrows Dark Prince Goblin Giant
Dark Prince Knight Tesla Goblin Giant
Firecracker Tesla Electro Dragon Magic Archer
Tesla Electro Dragon Knight Firecracker Dark Prince Goblin Giant Magic Archer
Arrows Firecracker Tesla Dark Prince Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Magic Archer
Arrows Electro Dragon Goblin Giant Magic Archer
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Electro Dragon Goblin Giant Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Knight Dark Prince Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Magic Archer Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Dark Prince Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Firecracker Dark Prince Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker
Arrows Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Dark Prince Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows
Knight Firecracker Dark Prince Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows
Firecracker Dark Prince Electro Dragon
Electro Dragon Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker Dark Prince Goblin Giant Magic Archer
Firecracker Electro Dragon

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