My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Tesla Skeleton Army Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army Electro Wizard
Fireball
Firecracker Tesla Hog Rider Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Knight Tesla Electro Wizard Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Tesla Hog Rider Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Arrows Electro Wizard
Firecracker
Knight Hog Rider Monk
Tesla
Hog Rider
Arrows Knight Firecracker Electro Wizard
Skeleton Army
Electro Wizard
Knight Hog Rider
Monk
Firecracker

Defense Synergies 3 10

Arrows
Knight Tesla Monk
Knight
Firecracker Tesla Electro Wizard Arrows Skeleton Army
Firecracker
Knight Tesla Skeleton Army Electro Wizard
Tesla
Knight Arrows Firecracker Skeleton Army Electro Wizard
Hog Rider
Skeleton Army
Knight Firecracker Tesla Electro Wizard
Electro Wizard
Knight Firecracker Tesla Skeleton Army
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Wizard
Skeleton Army Knight Firecracker Tesla Electro Wizard Monk
Tesla Skeleton Army Knight Electro Wizard
Tesla Skeleton Army Knight Firecracker Electro Wizard Monk
Arrows Firecracker Skeleton Army Monk
Arrows Skeleton Army Firecracker Tesla Electro Wizard
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla Electro Wizard Monk
Tesla Skeleton Army
Knight Skeleton Army Firecracker Tesla Electro Wizard
Skeleton Army Electro Wizard Arrows Knight Firecracker Tesla
Arrows Tesla Firecracker Electro Wizard
Tesla Skeleton Army Knight Electro Wizard
Skeleton Army Arrows Firecracker Tesla Electro Wizard
Skeleton Army Knight Tesla Electro Wizard
Skeleton Army Monk Tesla Electro Wizard
Tesla Arrows Knight Firecracker Skeleton Army Electro Wizard
Arrows Tesla Knight Firecracker Skeleton Army Electro Wizard
Arrows Knight Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Skeleton Army Arrows Knight Firecracker Tesla Electro Wizard
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla Monk
Skeleton Army Knight Electro Wizard
Skeleton Army Knight Tesla Electro Wizard Monk
Knight Tesla Skeleton Army
Arrows Firecracker Tesla Electro Wizard Monk
Skeleton Army Knight Tesla Electro Wizard
Knight Tesla Skeleton Army
Electro Wizard Knight Firecracker Skeleton Army Monk
Tesla Skeleton Army
Knight Tesla
Skeleton Army Monk Arrows Electro Wizard
Skeleton Army Knight Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Knight Firecracker Monk
Arrows Firecracker Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Monk
Arrows Firecracker Monk Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Electro Wizard
Firecracker Monk Arrows Knight Electro Wizard
Monk Arrows Firecracker
Knight Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Arrows Firecracker Electro Wizard Monk
Arrows Firecracker Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Electro Wizard Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Electro Wizard Monk
Arrows Firecracker Monk
Electro Wizard Skeleton Army
Arrows Firecracker Electro Wizard Monk
Arrows
Knight Firecracker Electro Wizard
Arrows Firecracker
Monk Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Monk
Firecracker Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: