My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker Guards
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Tesla Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Knight Firecracker Mini P.E.K.K.A Guards Mega Knight
Guards
Hog Rider
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 3 11

Arrows
Mega Knight Knight Tesla Mini P.E.K.K.A
Knight
Firecracker Tesla Arrows Mini P.E.K.K.A
Firecracker
Knight Tesla Mini P.E.K.K.A Guards Mega Knight
Tesla
Knight Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Arrows Knight Firecracker Tesla Guards
Hog Rider
Guards
Firecracker Tesla Mini P.E.K.K.A
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Mini P.E.K.K.A Knight Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight
Tesla Mini P.E.K.K.A Knight Firecracker Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Tesla Guards Mega Knight
Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A
Knight Guards Firecracker Tesla Mini P.E.K.K.A Mega Knight
Guards Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Mega Knight Knight Guards
Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Tesla Mega Knight Knight Firecracker Guards
Arrows Knight Firecracker Tesla Guards Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Arrows Knight Firecracker Tesla Mini P.E.K.K.A Guards
Tesla Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Mega Knight Tesla
Arrows Knight Firecracker Tesla Mini P.E.K.K.A Mega Knight
Guards Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Knight Tesla
Knight Tesla Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Tesla
Mini P.E.K.K.A Guards Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla
Mega Knight Knight Firecracker Mini P.E.K.K.A
Tesla Guards
Mega Knight Knight Tesla Mini P.E.K.K.A Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Knight Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker
Arrows
Arrows Knight Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Guards
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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