My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Knight Firecracker Tesla Princess
The Log
Firecracker Princess
Earthquake
Firecracker Tesla
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker P.E.K.K.A Princess
Fireball
Firecracker Tesla Princess
Poison
Firecracker Princess
Lightning
Knight Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Princess Tesla Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Princess Arrows The Log
Firecracker
Knight P.E.K.K.A Princess
Tesla
P.E.K.K.A
Arrows Goblinstein Firecracker The Log Princess
The Log
Knight P.E.K.K.A Princess
Princess
Knight Firecracker P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Defense Synergies 7 10

Arrows
Knight Tesla P.E.K.K.A
Knight
Firecracker Tesla Princess Arrows The Log
Firecracker
Knight The Log Tesla P.E.K.K.A Princess
Tesla
Knight The Log Arrows Firecracker Princess
P.E.K.K.A
The Log Goblinstein Arrows Firecracker Princess
The Log
Firecracker Tesla P.E.K.K.A Knight Princess
Princess
Knight Firecracker Tesla P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
P.E.K.K.A Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log Princess
Arrows The Log Firecracker Tesla
Tesla Arrows Firecracker Princess
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Princess
Knight Firecracker Tesla
Arrows Knight Firecracker Tesla The Log Princess
Arrows Tesla Firecracker Princess
Tesla P.E.K.K.A Knight The Log
Arrows Firecracker Tesla P.E.K.K.A The Log Princess
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log Goblinstein
Tesla Arrows Knight Firecracker P.E.K.K.A
Arrows Tesla Knight Firecracker The Log
Arrows The Log Knight Firecracker Tesla Princess
P.E.K.K.A Tesla
Arrows Knight Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Arrows Knight Firecracker Tesla The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Tesla
Arrows Firecracker Goblinstein Tesla Princess
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Goblinstein Knight Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Tesla
Firecracker Tesla Princess
Tesla Knight Firecracker P.E.K.K.A The Log Goblinstein
Arrows Firecracker Tesla P.E.K.K.A The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Firecracker The Log
Arrows Firecracker The Log Princess
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Goblinstein
Arrows Firecracker Goblinstein Princess
Arrows Firecracker The Log Princess
Arrows The Log Firecracker Princess
Arrows The Log Firecracker
Firecracker Arrows Knight The Log Princess
Arrows Firecracker Princess
Knight Firecracker The Log Princess
Arrows Firecracker Princess
Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows Firecracker The Log Princess Goblinstein
Arrows Firecracker The Log Princess
Arrows The Log Princess
Arrows Firecracker The Log
Arrows Firecracker Princess
Firecracker Goblinstein
Arrows The Log
Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker The Log Princess
Princess Goblinstein
Arrows Firecracker Princess
Arrows The Log
Knight Firecracker Princess
Arrows The Log Firecracker Princess
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess
P.E.K.K.A
Firecracker

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