My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Firecracker Royal Giant Goblin Barrel Witch Skeleton King
Barbarian Barrel
Knight Firecracker Tesla Goblin Barrel Witch Skeleton King
The Log
Firecracker Royal Giant Goblin Barrel Witch Skeleton King
Earthquake
Firecracker Tesla Goblin Barrel Witch Skeleton King
Arrows
Firecracker Goblin Barrel Witch Skeleton King
Royal Delivery
Knight Firecracker Goblin Barrel Witch Skeleton King
Fireball
Firecracker Tesla Goblin Barrel Witch Skeleton King
Poison
Firecracker Witch Skeleton King
Lightning
Knight Tesla Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Tesla Skeleton King Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Goblin Barrel
Knight
Firecracker Goblin Barrel Arrows Witch
Firecracker
Knight Royal Giant Goblin Barrel
Tesla
Royal Giant
Arrows Firecracker Goblin Barrel Witch Skeleton King
Goblin Barrel
Knight Royal Giant Arrows Firecracker Skeleton King
Witch
Knight Royal Giant Skeleton King
Skeleton King
Royal Giant Goblin Barrel Witch

Defense Synergies 2 4

Arrows
Knight Tesla
Knight
Firecracker Tesla Arrows Witch
Firecracker
Knight Tesla
Tesla
Knight Arrows Firecracker
Royal Giant
Goblin Barrel
Witch
Knight
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Knight Firecracker Tesla Witch
Tesla Witch Knight
Tesla Witch Knight Firecracker Skeleton King
Arrows Firecracker
Arrows Firecracker Tesla
Tesla Arrows Firecracker Witch
Arrows Tesla
Tesla Witch Skeleton King
Knight Firecracker Tesla
Witch Arrows Knight Firecracker Tesla Skeleton King
Arrows Tesla Firecracker Witch
Tesla Knight Witch
Arrows Firecracker Tesla Witch Skeleton King
Knight Tesla Skeleton King
Tesla
Tesla Arrows Knight Firecracker Witch
Arrows Tesla Knight Firecracker Witch
Arrows Witch Knight Firecracker Tesla
Tesla
Arrows Knight Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch
Arrows Knight Firecracker Tesla
Knight Witch
Knight Tesla
Knight Tesla Witch
Arrows Firecracker Tesla Witch
Knight Tesla Witch
Knight Tesla
Knight Firecracker Witch
Witch Tesla
Knight Tesla Witch
Arrows
Knight Tesla Witch Skeleton King
Firecracker Tesla Witch
Tesla Witch Knight Firecracker Skeleton King
Arrows Firecracker Tesla Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker Skeleton King
Arrows
Firecracker
Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Witch

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