My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch
Barbarian Barrel
Knight Firecracker Tesla Valkyrie Royal Hogs Witch
The Log
Firecracker Royal Hogs Witch
Earthquake
Firecracker Tesla Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Knight Firecracker Valkyrie Royal Hogs Witch P.E.K.K.A
Fireball
Firecracker Tesla Royal Hogs Witch
Poison
Firecracker Royal Hogs Witch
Lightning
Knight Tesla Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Valkyrie Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Knight
Knight
Firecracker Arrows Royal Hogs Witch
Firecracker
Knight Valkyrie Royal Hogs P.E.K.K.A
Tesla
Valkyrie
Firecracker Royal Hogs Witch P.E.K.K.A
Royal Hogs
Arrows Knight Firecracker Valkyrie
Witch
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Witch

Defense Synergies 3 10

Arrows
Knight Tesla Valkyrie P.E.K.K.A
Knight
Firecracker Tesla Arrows Witch
Firecracker
Knight Valkyrie Tesla P.E.K.K.A
Tesla
Knight Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Tesla Witch P.E.K.K.A
Royal Hogs
Witch
Knight Valkyrie
P.E.K.K.A
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie
P.E.K.K.A Knight Firecracker Tesla Valkyrie Witch
Tesla Witch P.E.K.K.A Knight Valkyrie
Tesla Witch P.E.K.K.A Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Firecracker Tesla Valkyrie
Tesla Arrows Firecracker Witch
Arrows Tesla Valkyrie P.E.K.K.A
Tesla Witch P.E.K.K.A
Knight Firecracker Tesla Valkyrie
Valkyrie Witch Arrows Knight Firecracker Tesla
Arrows Tesla Firecracker Witch
Tesla P.E.K.K.A Knight Valkyrie Witch
Valkyrie Arrows Firecracker Tesla Witch P.E.K.K.A
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A
Tesla Arrows Knight Firecracker Valkyrie Witch P.E.K.K.A
Arrows Tesla Knight Firecracker Valkyrie Witch
Arrows Valkyrie Witch Knight Firecracker Tesla
P.E.K.K.A Tesla
Valkyrie Arrows Knight Firecracker Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Witch P.E.K.K.A
Arrows Knight Firecracker Tesla Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Valkyrie P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla Valkyrie Witch
Arrows Firecracker Tesla Witch
P.E.K.K.A Knight Tesla Valkyrie Witch
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Tesla Valkyrie Witch
Firecracker Tesla Valkyrie Witch
Tesla Witch Knight Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Tesla Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Firecracker Witch

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