My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Little Prince
Zap
Firecracker Wall Breakers Little Prince
Barbarian Barrel
Knight Firecracker Tesla Wizard Wall Breakers Little Prince
The Log
Firecracker Wall Breakers Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Wall Breakers Little Prince
Royal Delivery
Knight Firecracker Wizard Wall Breakers Little Prince
Fireball
Firecracker Tesla Wizard Wall Breakers Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Knight Tesla Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Firecracker Little Prince Tesla Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers Mega Knight
Knight
Firecracker Wall Breakers Arrows Wizard Little Prince
Firecracker
Knight Wall Breakers Mega Knight
Tesla
Wizard
Knight Mega Knight
Wall Breakers
Knight Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Wall Breakers
Little Prince
Knight

Defense Synergies 4 9

Arrows
Mega Knight Knight Tesla Little Prince
Knight
Firecracker Tesla Little Prince Arrows Wizard
Firecracker
Knight Tesla Mega Knight
Tesla
Knight Arrows Firecracker Wizard Little Prince
Wizard
Knight Tesla Mega Knight
Wall Breakers
Mega Knight
Arrows Firecracker Wizard
Little Prince
Knight Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard
Knight Firecracker Tesla Mega Knight
Tesla Mega Knight Knight
Tesla Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Tesla Mega Knight
Tesla Arrows Firecracker Wizard Little Prince
Arrows Tesla Mega Knight
Tesla
Knight Firecracker Tesla Mega Knight Little Prince
Arrows Knight Firecracker Tesla Wizard Mega Knight
Arrows Tesla Firecracker Wizard
Tesla Mega Knight Knight Wizard
Wizard Mega Knight Arrows Firecracker Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Knight Firecracker
Arrows Tesla Mega Knight Knight Firecracker Wizard Little Prince
Arrows Wizard Knight Firecracker Tesla Mega Knight Little Prince
Tesla
Wizard Mega Knight Arrows Knight Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Arrows Knight Firecracker Tesla Wizard Mega Knight
Mega Knight Knight
Mega Knight Knight Tesla
Knight Tesla Mega Knight
Arrows Firecracker Wizard Tesla
Knight Tesla
Mega Knight Knight Tesla
Mega Knight Knight Firecracker
Tesla
Mega Knight Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla Wizard
Wizard Firecracker Tesla Mega Knight
Tesla Knight Firecracker Little Prince
Arrows Mega Knight Firecracker Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight Little Prince
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight Little Prince
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Little Prince
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight Little Prince
Firecracker Wizard Mega Knight

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