My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Executioner Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bowler Executioner Electro Wizard
Fireball
Firecracker Bowler Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Knight Bowler Executioner Electro Wizard
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Bowler Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tornado Electro Wizard Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Bowler Mega Knight
Knight
Firecracker Executioner Arrows Electro Wizard
Firecracker
Knight Tornado Bowler Mega Knight
Tornado
Executioner Firecracker Bowler Mega Knight
Bowler
Arrows Firecracker Tornado Executioner Electro Wizard
Executioner
Knight Tornado Bowler Mega Knight
Electro Wizard
Knight Bowler Mega Knight
Mega Knight
Arrows Firecracker Tornado Executioner Electro Wizard

Defense Synergies 6 13

Arrows
Mega Knight Knight Tornado Bowler
Knight
Firecracker Executioner Electro Wizard Arrows Tornado Bowler
Firecracker
Knight Tornado Electro Wizard Mega Knight
Tornado
Bowler Executioner Arrows Knight Firecracker Electro Wizard Mega Knight
Bowler
Tornado Arrows Knight Electro Wizard
Executioner
Knight Tornado Mega Knight
Electro Wizard
Knight Firecracker Tornado Bowler Mega Knight
Mega Knight
Arrows Firecracker Tornado Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Executioner Electro Wizard
Knight Firecracker Executioner Electro Wizard Mega Knight
Tornado Bowler Mega Knight Knight Executioner Electro Wizard
Knight Firecracker Bowler Electro Wizard Mega Knight
Arrows Firecracker Tornado Bowler Mega Knight
Arrows Tornado Bowler Firecracker Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Arrows Firecracker Executioner
Bowler Arrows Electro Wizard Mega Knight
Tornado
Knight Tornado Firecracker Bowler Electro Wizard Mega Knight
Executioner Electro Wizard Arrows Knight Firecracker Tornado Bowler Mega Knight
Arrows Executioner Firecracker Tornado Electro Wizard
Bowler Mega Knight Knight Electro Wizard
Bowler Executioner Mega Knight Arrows Firecracker Tornado Electro Wizard
Knight Electro Wizard Mega Knight
Tornado Bowler Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Tornado Bowler Executioner Electro Wizard
Arrows Mega Knight Knight Firecracker Tornado Bowler Executioner Electro Wizard
Arrows Tornado Executioner Knight Firecracker Bowler Electro Wizard Mega Knight
Tornado Electro Wizard
Bowler Mega Knight Arrows Knight Firecracker Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Bowler Executioner Mega Knight
Mega Knight Knight Bowler Electro Wizard
Bowler Mega Knight Knight Tornado Electro Wizard
Knight Bowler Executioner Mega Knight
Arrows Firecracker Executioner Tornado Electro Wizard
Knight Bowler Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Tornado
Mega Knight Knight Bowler
Mega Knight Arrows Tornado Bowler Electro Wizard
Bowler Mega Knight Knight Executioner
Firecracker Bowler Executioner Mega Knight
Electro Wizard Knight Firecracker Tornado Bowler Executioner
Arrows Bowler Executioner Mega Knight Firecracker Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado Bowler Executioner Electro Wizard
Arrows
Arrows Knight Firecracker
Executioner Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Executioner Tornado
Arrows Firecracker Tornado Bowler Executioner
Arrows Firecracker Tornado Bowler Executioner
Arrows Firecracker Tornado
Tornado Bowler Electro Wizard
Firecracker Arrows Knight Tornado Bowler Electro Wizard
Arrows Firecracker Tornado Executioner
Knight Firecracker Bowler Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner Mega Knight
Arrows Tornado
Arrows Firecracker Bowler Executioner Electro Wizard Mega Knight
Arrows Firecracker Tornado Bowler Mega Knight
Bowler Mega Knight
Arrows Tornado
Tornado Bowler
Arrows
Arrows Firecracker Tornado Bowler Executioner Mega Knight
Arrows Firecracker Tornado Bowler Executioner Electro Wizard
Arrows Tornado Bowler Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Executioner Electro Wizard
Electro Wizard Firecracker
Bowler
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Bowler
Electro Wizard
Arrows Firecracker Tornado Executioner Electro Wizard
Arrows
Knight Firecracker Bowler Executioner Electro Wizard Mega Knight
Arrows Firecracker Bowler Executioner
Arrows Tornado
Firecracker Executioner Mega Knight
Firecracker Tornado Bowler Electro Wizard
Firecracker Tornado Executioner Electro Wizard
Firecracker Tornado Bowler Executioner Electro Wizard Mega Knight
Firecracker Bowler Mega Knight

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