My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Electro Dragon Little Prince
Fireball
Firecracker Electro Dragon Little Prince
Poison
Firecracker Electro Dragon Little Prince
Lightning
Knight Electro Dragon Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tornado Little Prince Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Firecracker Arrows Electro Dragon Little Prince
Firecracker
Knight Tornado Mega Knight
Tornado
Electro Giant Firecracker Electro Dragon Mega Knight
Electro Dragon
Knight Tornado Mega Knight Little Prince
Electro Giant
Tornado
Mega Knight
Arrows Firecracker Tornado Electro Dragon
Little Prince
Knight Electro Dragon

Defense Synergies 4 11

Arrows
Mega Knight Knight Tornado Little Prince
Knight
Firecracker Electro Dragon Little Prince Arrows Tornado
Firecracker
Knight Tornado Electro Dragon Mega Knight
Tornado
Arrows Knight Firecracker Electro Dragon Electro Giant Mega Knight Little Prince
Electro Dragon
Knight Firecracker Tornado
Electro Giant
Tornado
Mega Knight
Arrows Firecracker Tornado
Little Prince
Knight Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Knight Firecracker Electro Dragon Mega Knight
Tornado Mega Knight Knight Electro Dragon
Knight Firecracker Electro Dragon Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Firecracker Electro Dragon Mega Knight
Tornado Arrows Firecracker Electro Dragon Little Prince
Arrows Electro Dragon Electro Giant Mega Knight
Tornado
Knight Tornado Firecracker Mega Knight Little Prince
Arrows Knight Firecracker Tornado Electro Dragon Electro Giant Mega Knight
Arrows Firecracker Tornado Electro Dragon
Mega Knight Knight Electro Dragon
Mega Knight Arrows Firecracker Tornado Electro Dragon
Knight Mega Knight
Tornado Electro Giant Mega Knight
Mega Knight Arrows Knight Firecracker Tornado Electro Dragon
Arrows Mega Knight Knight Firecracker Tornado Electro Dragon Little Prince
Arrows Tornado Knight Firecracker Electro Dragon Mega Knight Little Prince
Tornado
Mega Knight Arrows Knight Firecracker Electro Dragon Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Giant
Arrows Knight Firecracker Electro Dragon Mega Knight
Mega Knight Knight Electro Dragon
Mega Knight Knight Tornado
Knight Mega Knight
Arrows Firecracker Electro Giant Tornado Electro Dragon
Knight
Mega Knight Knight
Electro Dragon Mega Knight Knight Firecracker Tornado
Mega Knight Knight Electro Dragon
Mega Knight Arrows Tornado Electro Giant
Mega Knight Knight
Firecracker Electro Dragon Electro Giant Mega Knight
Electro Dragon Electro Giant Knight Firecracker Tornado Little Prince
Arrows Mega Knight Firecracker Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Giant Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Arrows Knight Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Tornado
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Tornado Electro Dragon Electro Giant Mega Knight Little Prince
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Electro Giant Electro Dragon Mega Knight Little Prince
Arrows Firecracker Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon Electro Giant Little Prince
Electro Dragon Firecracker Electro Giant
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Knight Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Tornado Electro Giant
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Giant Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Electro Giant Mega Knight Little Prince

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