My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Elixir Collector Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Ram Rider
Barbarian Barrel
Knight Firecracker Valkyrie Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Elixir Collector Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Witch Ram Rider
Fireball
Firecracker Elixir Collector Witch Ram Rider
Poison
Firecracker Elixir Collector Witch
Lightning
Knight Valkyrie Elixir Collector Witch Ram Rider
Rocket
Valkyrie Elixir Collector Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Golden Knight Witch Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Ram Rider
Knight
Firecracker Arrows Witch Ram Rider
Firecracker
Knight Valkyrie Ram Rider
Valkyrie
Firecracker Witch Ram Rider
Elixir Collector
Witch
Knight Valkyrie Ram Rider
Ram Rider
Arrows Knight Firecracker Valkyrie Witch Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 6

Arrows
Knight Valkyrie Golden Knight
Knight
Firecracker Arrows Witch
Firecracker
Knight Valkyrie Golden Knight
Valkyrie
Firecracker Arrows Witch
Elixir Collector
Witch
Knight Valkyrie
Ram Rider
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Ram Rider Golden Knight
Knight Firecracker Valkyrie Witch Ram Rider
Witch Ram Rider Knight Valkyrie
Witch Knight Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Ram Rider Arrows Firecracker Witch
Arrows Valkyrie Ram Rider Golden Knight
Witch
Knight Firecracker Valkyrie
Valkyrie Witch Arrows Knight Firecracker Ram Rider
Arrows Firecracker Witch Ram Rider
Knight Valkyrie Witch Ram Rider
Valkyrie Arrows Firecracker Witch Golden Knight
Knight Ram Rider
Ram Rider
Arrows Knight Firecracker Valkyrie Witch
Arrows Knight Firecracker Valkyrie Witch Ram Rider Golden Knight
Arrows Valkyrie Witch Knight Firecracker Ram Rider
Ram Rider
Valkyrie Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Firecracker Valkyrie
Knight Valkyrie Witch Ram Rider Golden Knight
Valkyrie Knight Ram Rider
Knight Valkyrie Witch Ram Rider
Arrows Firecracker Witch Ram Rider
Knight Valkyrie Witch Ram Rider
Knight Valkyrie
Knight Firecracker Valkyrie Witch
Witch
Knight Valkyrie Witch Golden Knight
Arrows Valkyrie
Knight Valkyrie Witch Ram Rider Golden Knight
Firecracker Valkyrie Witch
Witch Knight Firecracker Valkyrie Golden Knight
Arrows Valkyrie Firecracker Witch Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Golden Knight
Arrows Firecracker Ram Rider Golden Knight
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider Golden Knight
Firecracker Arrows Knight Valkyrie Ram Rider Golden Knight
Arrows Firecracker
Knight Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Golden Knight
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch Golden Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Ram Rider Golden Knight
Arrows Witch Ram Rider Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch Ram Rider
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Golden Knight
Firecracker

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