My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Battle Ram Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Knight Firecracker Valkyrie Battle Ram Wizard Dark Prince Electro Wizard
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Battle Ram Wizard Dark Prince Electro Wizard
Fireball
Firecracker Battle Ram Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Knight Valkyrie Battle Ram Wizard Dark Prince Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Battle Ram Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Dark Prince
Knight
Firecracker Battle Ram Arrows Wizard Electro Wizard
Firecracker
Knight Valkyrie Battle Ram Dark Prince
Valkyrie
Firecracker Battle Ram Wizard Dark Prince Electro Wizard
Battle Ram
Knight Arrows Firecracker Valkyrie Electro Wizard
Wizard
Knight Valkyrie Dark Prince
Dark Prince
Arrows Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Battle Ram Dark Prince

Defense Synergies 3 11

Arrows
Knight Valkyrie Dark Prince
Knight
Firecracker Electro Wizard Arrows Wizard
Firecracker
Knight Valkyrie Dark Prince Electro Wizard
Valkyrie
Firecracker Arrows Wizard Electro Wizard
Battle Ram
Wizard
Knight Valkyrie Dark Prince Electro Wizard
Dark Prince
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard Electro Wizard
Knight Firecracker Valkyrie Dark Prince Electro Wizard
Knight Valkyrie Dark Prince Electro Wizard
Knight Firecracker Valkyrie Dark Prince Electro Wizard
Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Wizard
Arrows Valkyrie Electro Wizard
Knight Firecracker Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Arrows Knight Firecracker Wizard Dark Prince
Arrows Firecracker Wizard Electro Wizard
Knight Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie Wizard Arrows Firecracker Dark Prince Electro Wizard
Knight Electro Wizard
Electro Wizard
Wizard Arrows Knight Firecracker Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Knight Firecracker Wizard Dark Prince Electro Wizard
Arrows Valkyrie Wizard Knight Firecracker Dark Prince Electro Wizard
Electro Wizard
Valkyrie Wizard Dark Prince Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker Valkyrie Wizard
Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Knight Electro Wizard
Knight Valkyrie Dark Prince
Arrows Firecracker Wizard Electro Wizard
Dark Prince Knight Valkyrie Electro Wizard
Knight Valkyrie Dark Prince
Electro Wizard Knight Firecracker Valkyrie Dark Prince
Knight Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Electro Wizard
Dark Prince Knight Valkyrie Wizard
Wizard Firecracker Valkyrie
Electro Wizard Knight Firecracker Valkyrie Dark Prince
Arrows Valkyrie Firecracker Wizard Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker Valkyrie Dark Prince
Wizard Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Knight Valkyrie Wizard Dark Prince Electro Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Dark Prince Electro Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Dark Prince
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Dark Prince
Arrows Firecracker Wizard Electro Wizard
Arrows
Knight Firecracker Valkyrie Wizard Dark Prince Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Dark Prince
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard
Firecracker Wizard

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