My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Dark Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Bandit
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince Bandit
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army Dark Prince Executioner Bandit
The Log
Firecracker Skeleton Army Dark Prince Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Skeleton Army Dark Prince Executioner Bandit
Fireball
Firecracker Skeleton Army Executioner Bandit
Poison
Firecracker Skeleton Army Executioner
Lightning
Knight Valkyrie Dark Prince Executioner Bandit
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Bandit Valkyrie Dark Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince Bandit
Knight
Firecracker Executioner Arrows
Firecracker
Knight Valkyrie Dark Prince Bandit
Valkyrie
Firecracker Dark Prince Executioner Bandit
Skeleton Army
Dark Prince
Arrows Firecracker Valkyrie Executioner Bandit
Executioner
Knight Valkyrie Dark Prince Bandit
Bandit
Arrows Firecracker Valkyrie Dark Prince Executioner

Defense Synergies 3 15

Arrows
Knight Valkyrie Dark Prince Bandit
Knight
Firecracker Executioner Arrows Skeleton Army
Firecracker
Knight Valkyrie Skeleton Army Dark Prince Bandit
Valkyrie
Firecracker Arrows Executioner Bandit
Skeleton Army
Knight Firecracker Executioner Bandit
Dark Prince
Arrows Firecracker Executioner Bandit
Executioner
Knight Valkyrie Skeleton Army Dark Prince Bandit
Bandit
Arrows Firecracker Valkyrie Skeleton Army Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Executioner
Skeleton Army Knight Firecracker Valkyrie Dark Prince Executioner Bandit
Skeleton Army Knight Valkyrie Dark Prince Executioner Bandit
Skeleton Army Knight Firecracker Valkyrie Dark Prince Bandit
Arrows Firecracker Valkyrie Skeleton Army Dark Prince
Arrows Skeleton Army Firecracker Valkyrie Dark Prince Executioner Bandit
Arrows Firecracker Executioner
Arrows Valkyrie Bandit
Skeleton Army
Knight Skeleton Army Firecracker Valkyrie Dark Prince Bandit
Valkyrie Skeleton Army Executioner Arrows Knight Firecracker Dark Prince Bandit
Arrows Executioner Firecracker
Skeleton Army Knight Valkyrie Dark Prince Bandit
Valkyrie Skeleton Army Executioner Arrows Firecracker Dark Prince
Skeleton Army Knight Bandit
Skeleton Army Bandit
Arrows Knight Firecracker Valkyrie Skeleton Army Dark Prince Executioner
Arrows Knight Firecracker Valkyrie Skeleton Army Dark Prince Executioner Bandit
Arrows Valkyrie Executioner Knight Firecracker Dark Prince Bandit
Valkyrie Skeleton Army Dark Prince Arrows Knight Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Dark Prince Bandit
Bandit Arrows Knight Firecracker Valkyrie Executioner
Skeleton Army Bandit Knight Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince Knight Bandit
Knight Valkyrie Skeleton Army Dark Prince Executioner Bandit
Arrows Firecracker Executioner
Skeleton Army Dark Prince Knight Valkyrie Bandit
Knight Valkyrie Skeleton Army Dark Prince
Knight Firecracker Valkyrie Skeleton Army Dark Prince Bandit
Skeleton Army
Knight Valkyrie Dark Prince
Skeleton Army Arrows Valkyrie Dark Prince
Skeleton Army Dark Prince Knight Valkyrie Executioner Bandit
Firecracker Valkyrie Skeleton Army Executioner
Skeleton Army Knight Firecracker Valkyrie Dark Prince Executioner
Arrows Valkyrie Executioner Firecracker Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Bandit
Arrows Firecracker Executioner Bandit
Arrows Bandit
Arrows Knight Firecracker Valkyrie Dark Prince
Executioner Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Bandit
Firecracker Arrows Knight Valkyrie Dark Prince Bandit
Arrows Firecracker Executioner
Knight Firecracker Executioner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Executioner Bandit
Arrows Firecracker Executioner Bandit
Arrows
Arrows Firecracker Dark Prince Executioner Bandit
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Dark Prince Executioner
Arrows Firecracker Executioner Bandit
Arrows Bandit
Arrows Firecracker Bandit
Arrows Firecracker Executioner
Firecracker
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Skeleton Army Dark Prince Bandit
Arrows Firecracker Executioner
Arrows
Knight Firecracker Valkyrie Dark Prince Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Dark Prince Executioner
Firecracker
Firecracker Executioner
Firecracker Dark Prince Executioner Bandit
Firecracker

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