My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone
Giant Snowball
Wall Breakers Clone Witch
Zap
Firecracker Wall Breakers Clone Witch Goblin Giant
Barbarian Barrel
Knight Firecracker Wall Breakers Clone Witch
The Log
Firecracker Wall Breakers Clone Witch
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Wall Breakers Clone Witch
Royal Delivery
Knight Firecracker Wall Breakers Clone Witch
Fireball
Firecracker Wall Breakers Clone Witch
Poison
Firecracker Clone Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Knight Firecracker Clone Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers Goblin Giant
Knight
Firecracker Wall Breakers Arrows Witch The Log
Firecracker
Knight Wall Breakers Goblin Giant
Wall Breakers
Knight Arrows Firecracker Goblin Giant The Log
Clone
Witch Goblin Giant
Witch
Knight Clone Goblin Giant
Goblin Giant
Arrows Firecracker Wall Breakers Clone Witch The Log
The Log
Knight Wall Breakers Goblin Giant

Defense Synergies 2 5

Arrows
Knight
Knight
Firecracker Arrows Witch The Log
Firecracker
Knight The Log
Wall Breakers
Clone
Witch
Knight The Log
Goblin Giant
The Log
The Log
Firecracker Knight Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Giant The Log
Knight Firecracker Witch The Log
Witch Knight
Witch Knight Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows Firecracker Witch
Arrows Goblin Giant The Log
Witch
Knight Firecracker
Witch Arrows Knight Firecracker Goblin Giant The Log
Arrows Firecracker Witch
Knight Witch The Log
Arrows Firecracker Witch The Log
Knight
The Log
Arrows Knight Firecracker Witch
Arrows Knight Firecracker Witch The Log
Arrows Witch The Log Knight Firecracker
Arrows Knight Firecracker Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Firecracker The Log
Knight Witch Goblin Giant The Log
Knight Goblin Giant The Log
Knight Witch Goblin Giant
Arrows Firecracker Witch Goblin Giant
Knight Witch Goblin Giant
Knight Goblin Giant
Knight Firecracker Witch The Log
Witch Goblin Giant
Knight Witch
Arrows Goblin Giant The Log
Knight Witch Goblin Giant
Firecracker Witch
Witch Knight Firecracker Goblin Giant The Log
Arrows Firecracker Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Goblin Giant The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Witch Goblin Giant
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Witch
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Witch
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Witch
Arrows Firecracker Witch
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Goblin Giant The Log
Firecracker

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