My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard
Lightning
Knight Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Wizard Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Ram Rider
Knight
Firecracker Arrows Wizard The Log Ram Rider
Firecracker
Knight P.E.K.K.A Ram Rider
Wizard
Knight P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Firecracker Wizard The Log Ram Rider
The Log
Knight P.E.K.K.A Ram Rider
Ram Rider
Arrows Knight Firecracker Wizard P.E.K.K.A The Log
Goblinstein

Defense Synergies 3 8

Arrows
Knight P.E.K.K.A
Knight
Firecracker Arrows Wizard The Log
Firecracker
Knight The Log P.E.K.K.A
Wizard
Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker P.E.K.K.A Knight Wizard Ram Rider
Ram Rider
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Ram Rider
P.E.K.K.A Knight Firecracker The Log Ram Rider
P.E.K.K.A Ram Rider Knight
P.E.K.K.A Knight Firecracker Ram Rider
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker
Ram Rider Arrows Firecracker Wizard
Arrows P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Knight Firecracker
Arrows Knight Firecracker Wizard The Log Ram Rider
Arrows Firecracker Wizard Ram Rider
P.E.K.K.A Knight Wizard The Log Ram Rider
Wizard Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Ram Rider
P.E.K.K.A The Log Ram Rider
Wizard Arrows Knight Firecracker P.E.K.K.A
Arrows Knight Firecracker Wizard The Log Ram Rider
Arrows Wizard The Log Knight Firecracker Ram Rider
P.E.K.K.A Ram Rider
Wizard Arrows Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Firecracker Wizard The Log
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Ram Rider
Arrows Firecracker Wizard Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Wizard Ram Rider
Wizard Firecracker
Knight Firecracker P.E.K.K.A The Log
Arrows Firecracker Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Knight Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard Ram Rider
Arrows The Log Firecracker Wizard Ram Rider
Firecracker Arrows Knight Wizard The Log Ram Rider
Arrows Firecracker Wizard
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard Ram Rider
Arrows Wizard The Log Ram Rider
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Ram Rider
Arrows The Log
Knight Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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