My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Elite Barbarians Goblin Barrel Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Goblin Barrel Bowler Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Goblin Barrel Bowler Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Elite Barbarians Bowler Electro Wizard
Rocket
Elite Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Hog Rider Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Goblin Barrel Bowler
Knight
Firecracker Hog Rider Goblin Barrel Arrows Elite Barbarians Electro Wizard
Firecracker
Knight Hog Rider Elite Barbarians Goblin Barrel Bowler
Elite Barbarians
Arrows Knight Firecracker Hog Rider
Hog Rider
Arrows Knight Firecracker Elite Barbarians Goblin Barrel Bowler Electro Wizard
Goblin Barrel
Knight Arrows Firecracker Hog Rider Bowler
Bowler
Arrows Firecracker Hog Rider Goblin Barrel Electro Wizard
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 2 5

Arrows
Knight Bowler
Knight
Firecracker Electro Wizard Arrows Bowler
Firecracker
Knight Electro Wizard
Elite Barbarians
Hog Rider
Goblin Barrel
Bowler
Arrows Knight Electro Wizard
Electro Wizard
Knight Firecracker Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Electro Wizard
Elite Barbarians Knight Firecracker Electro Wizard
Bowler Knight Elite Barbarians Electro Wizard
Elite Barbarians Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Elite Barbarians Bowler
Arrows Bowler Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Bowler Arrows Electro Wizard
Elite Barbarians
Knight Elite Barbarians Firecracker Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Bowler
Arrows Firecracker Electro Wizard
Bowler Knight Elite Barbarians Electro Wizard
Bowler Arrows Firecracker Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Bowler Electro Wizard
Arrows Knight Firecracker Elite Barbarians Bowler Electro Wizard
Arrows Knight Firecracker Elite Barbarians Bowler Electro Wizard
Arrows Knight Firecracker Bowler Electro Wizard
Elite Barbarians Electro Wizard
Bowler Arrows Knight Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Elite Barbarians Bowler
Knight Elite Barbarians Bowler Electro Wizard
Bowler Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Bowler
Arrows Firecracker Electro Wizard
Knight Elite Barbarians Bowler Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Firecracker Elite Barbarians
Knight Elite Barbarians Bowler
Arrows Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Knight
Firecracker Bowler
Elite Barbarians Electro Wizard Knight Firecracker Bowler
Arrows Bowler Firecracker Elite Barbarians Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Bowler Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Elite Barbarians Bowler Electro Wizard
Firecracker Arrows Knight Bowler Electro Wizard
Arrows Firecracker
Knight Firecracker Elite Barbarians Bowler
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler Electro Wizard
Arrows Bowler
Arrows Firecracker
Elite Barbarians Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians Bowler
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Bowler

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