My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Elite Barbarians Valkyrie Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Valkyrie P.E.K.K.A Sparky
Fireball
Firecracker Elite Barbarians Sparky
Poison
Firecracker Sparky
Lightning
Knight Elite Barbarians Valkyrie Sparky
Rocket
Elite Barbarians Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tornado Valkyrie Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Sparky Knight
Knight
Firecracker Arrows Elite Barbarians Sparky
Firecracker
Knight Elite Barbarians Valkyrie Tornado P.E.K.K.A Sparky
Elite Barbarians
Arrows Valkyrie Knight Firecracker Sparky
Valkyrie
Elite Barbarians Firecracker Tornado P.E.K.K.A Sparky
Tornado
P.E.K.K.A Sparky Firecracker Valkyrie
P.E.K.K.A
Arrows Tornado Firecracker Valkyrie
Sparky
Arrows Tornado Knight Firecracker Elite Barbarians Valkyrie

Defense Synergies 5 13

Arrows
Knight Valkyrie Tornado P.E.K.K.A Sparky
Knight
Firecracker Arrows Tornado Sparky
Firecracker
Knight Valkyrie Tornado P.E.K.K.A
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Tornado P.E.K.K.A Sparky
Tornado
P.E.K.K.A Sparky Arrows Knight Firecracker Valkyrie Sparky
P.E.K.K.A
Tornado Arrows Firecracker Valkyrie
Sparky
Tornado Arrows Knight Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Sparky
Elite Barbarians P.E.K.K.A Sparky Knight Firecracker Valkyrie
Tornado P.E.K.K.A Sparky Knight Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Sparky Knight Firecracker Valkyrie
Arrows Firecracker Elite Barbarians Valkyrie Tornado P.E.K.K.A Sparky
Arrows Tornado Firecracker Valkyrie
Tornado Arrows Firecracker
Arrows Valkyrie P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians Tornado
Knight Elite Barbarians Tornado Firecracker Valkyrie Sparky
Valkyrie Arrows Knight Firecracker Tornado
Arrows Firecracker Tornado
P.E.K.K.A Sparky Knight Elite Barbarians Valkyrie
Valkyrie Sparky Arrows Firecracker Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky Knight
Tornado Elite Barbarians P.E.K.K.A Sparky
Sparky Arrows Knight Firecracker Elite Barbarians Valkyrie Tornado P.E.K.K.A
Arrows Knight Firecracker Elite Barbarians Valkyrie Tornado
Arrows Valkyrie Tornado Knight Firecracker
P.E.K.K.A Sparky Elite Barbarians Tornado
Valkyrie Arrows Knight Firecracker Elite Barbarians P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians P.E.K.K.A Sparky
Arrows Knight Firecracker Elite Barbarians Valkyrie
P.E.K.K.A Knight Elite Barbarians Valkyrie Sparky
Valkyrie P.E.K.K.A Knight Elite Barbarians Tornado Sparky
P.E.K.K.A Knight Elite Barbarians Valkyrie Sparky
Arrows Firecracker Tornado
P.E.K.K.A Sparky Knight Elite Barbarians Valkyrie
P.E.K.K.A Knight Elite Barbarians Valkyrie Sparky
P.E.K.K.A Knight Firecracker Elite Barbarians Valkyrie Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Knight Elite Barbarians Valkyrie Sparky
P.E.K.K.A Arrows Elite Barbarians Valkyrie Tornado
Elite Barbarians P.E.K.K.A Knight Valkyrie Sparky
Firecracker Valkyrie Sparky
Elite Barbarians Sparky Knight Firecracker Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Firecracker Elite Barbarians P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Sparky
Arrows Firecracker Tornado
Arrows Sparky
Arrows Knight Firecracker Valkyrie Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Elite Barbarians Tornado Sparky
Firecracker Arrows Knight Valkyrie Tornado Sparky
Arrows Firecracker Tornado
Knight Firecracker Elite Barbarians Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Tornado Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker Valkyrie Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Valkyrie Sparky
Arrows Firecracker Tornado Sparky
Arrows Tornado Sparky
Arrows Firecracker Tornado Sparky
Elite Barbarians Arrows Firecracker Tornado Sparky
Firecracker
Elite Barbarians Sparky
Arrows Sparky
Arrows Firecracker Sparky
P.E.K.K.A Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado
Arrows
Knight Firecracker Valkyrie Sparky
Arrows Firecracker
Arrows Tornado Sparky
Firecracker Elite Barbarians P.E.K.K.A Sparky
Firecracker Elite Barbarians Tornado Sparky
Firecracker Tornado
Firecracker Tornado Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: