My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Knight Firecracker Elite Barbarians Valkyrie Witch Electro Wizard Skeleton King
The Log
Firecracker Elite Barbarians Witch Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Knight Firecracker Elite Barbarians Valkyrie Witch Electro Wizard Skeleton King
Fireball
Firecracker Elite Barbarians Witch Electro Wizard Skeleton King
Poison
Firecracker Witch Electro Wizard Skeleton King
Lightning
Knight Elite Barbarians Valkyrie Witch Electro Wizard Skeleton King
Rocket
Elite Barbarians Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Electro Wizard Skeleton King Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight
Knight
Firecracker Arrows Elite Barbarians Witch Electro Wizard
Firecracker
Knight Elite Barbarians Valkyrie
Elite Barbarians
Arrows Valkyrie Knight Firecracker
Valkyrie
Elite Barbarians Firecracker Witch Electro Wizard
Witch
Knight Valkyrie Skeleton King
Electro Wizard
Knight Valkyrie
Skeleton King
Witch

Defense Synergies 4 7

Arrows
Knight Valkyrie
Knight
Firecracker Electro Wizard Arrows Witch
Firecracker
Knight Valkyrie Electro Wizard
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Witch Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Electro Wizard
Elite Barbarians Knight Firecracker Valkyrie Witch Electro Wizard
Witch Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Knight Firecracker Valkyrie Electro Wizard Skeleton King
Arrows Firecracker Elite Barbarians Valkyrie
Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Witch
Arrows Valkyrie Electro Wizard
Witch Elite Barbarians Skeleton King
Knight Elite Barbarians Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Knight Firecracker Skeleton King
Arrows Firecracker Witch Electro Wizard
Knight Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Arrows Firecracker Witch Electro Wizard Skeleton King
Elite Barbarians Knight Electro Wizard Skeleton King
Elite Barbarians Electro Wizard
Arrows Knight Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Knight Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Knight Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Arrows Knight Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Knight Firecracker Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Valkyrie Witch
Arrows Firecracker Witch Electro Wizard
Knight Elite Barbarians Valkyrie Witch Electro Wizard
Knight Elite Barbarians Valkyrie
Electro Wizard Knight Firecracker Elite Barbarians Valkyrie Witch
Witch
Knight Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Knight Valkyrie Witch Skeleton King
Firecracker Valkyrie Witch
Elite Barbarians Witch Electro Wizard Knight Firecracker Valkyrie Skeleton King
Arrows Valkyrie Firecracker Elite Barbarians Witch Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Electro Wizard
Firecracker Arrows Knight Valkyrie Electro Wizard
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Elite Barbarians
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Knight Firecracker Valkyrie Electro Wizard
Arrows Firecracker Skeleton King
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard

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