My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Balloon
Lightning
Knight Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Freeze Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze Lumberjack Mega Knight
Knight
Goblin Gang Balloon Arrows Lumberjack
Goblin Gang
Knight Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Lumberjack Goblin Gang Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Arrows Knight Mega Knight
Mega Knight
Inferno Dragon Arrows Balloon Lumberjack

Defense Synergies 2 8

Arrows
Mega Knight Knight Lumberjack
Knight
Goblin Gang Arrows Lumberjack
Goblin Gang
Knight Inferno Dragon Lumberjack
Freeze
Lumberjack Mega Knight
Balloon
Inferno Dragon
Goblin Gang Mega Knight
Lumberjack
Arrows Knight Goblin Gang Freeze
Mega Knight
Arrows Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Lumberjack Knight Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Knight Freeze Inferno Dragon
Inferno Dragon Lumberjack Knight Goblin Gang Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Freeze Lumberjack Mega Knight
Inferno Dragon Arrows Goblin Gang Freeze
Arrows Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang Arrows Knight Freeze Lumberjack Mega Knight
Arrows Inferno Dragon Goblin Gang
Lumberjack Mega Knight Knight Goblin Gang Freeze
Mega Knight Arrows Goblin Gang Freeze Lumberjack
Inferno Dragon Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang Freeze Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Knight Goblin Gang Lumberjack
Arrows Mega Knight Knight Goblin Gang Lumberjack
Arrows Freeze Knight Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Mega Knight Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Mega Knight
Arrows Knight Goblin Gang Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Knight
Goblin Gang Lumberjack Mega Knight Knight
Knight Goblin Gang Inferno Dragon Lumberjack Mega Knight
Arrows Goblin Gang Freeze
Goblin Gang Knight Lumberjack
Mega Knight Knight Inferno Dragon Lumberjack
Freeze Mega Knight Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Knight Lumberjack
Mega Knight Arrows
Mega Knight Knight Goblin Gang Lumberjack
Mega Knight
Goblin Gang Knight Freeze Inferno Dragon Lumberjack
Arrows Mega Knight Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Goblin Gang Lumberjack
Arrows Knight
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Goblin Gang Freeze
Arrows
Freeze
Arrows
Knight Goblin Gang Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Freeze
Freeze Mega Knight
Inferno Dragon
Mega Knight

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