My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Prince X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Prince X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Wall Breakers Prince X-Bow Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Prince
Giant Snowball
Wall Breakers Witch Princess
Zap
Wall Breakers Witch Prince X-Bow Princess
Barbarian Barrel
Knight Wall Breakers Witch X-Bow Princess
The Log
Wall Breakers Witch Prince X-Bow Princess
Earthquake
Witch X-Bow
Arrows
Wall Breakers Witch Princess
Royal Delivery
Knight Wall Breakers Witch Prince Princess
Fireball
Wall Breakers Witch X-Bow Princess
Poison
Witch X-Bow Princess
Lightning
Knight Witch Prince X-Bow
Rocket
Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Princess Giant Witch Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Wall Breakers Prince X-Bow
Knight
Wall Breakers X-Bow Princess Arrows Witch Prince
Giant
Arrows Prince Witch Princess
Wall Breakers
Knight Arrows Princess
Witch
Knight Giant Prince
Prince
Giant Arrows Knight Witch Princess
X-Bow
Knight Arrows
Princess
Knight Giant Wall Breakers Prince

Defense Synergies 2 4

Arrows
Knight Prince
Knight
X-Bow Princess Arrows Witch
Giant
Wall Breakers
Witch
Knight Prince
Prince
Arrows Witch
X-Bow
Knight
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow
Knight Witch Prince X-Bow
Witch Prince Knight
Witch Prince Knight
Arrows Prince X-Bow Princess
Arrows X-Bow
Arrows Witch X-Bow Princess
Arrows X-Bow
Witch Prince X-Bow Princess
Knight Prince
Witch Arrows Knight X-Bow Princess
Arrows Witch Princess
Prince Knight Witch X-Bow
Arrows Witch Prince X-Bow Princess
Knight Prince X-Bow
Prince X-Bow
Arrows Knight Witch Prince X-Bow
Arrows Knight Witch Prince X-Bow
Arrows Witch Knight Princess
Prince
Arrows Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince X-Bow
Arrows Knight Prince X-Bow
Knight Witch Prince
Prince Knight X-Bow
Knight Witch Prince
Arrows Witch Princess
Prince Knight Witch
Knight Prince
Knight Witch Prince X-Bow
Witch
Knight Witch Prince
Arrows Prince
Prince Knight Witch
Witch Princess
Witch Knight Prince X-Bow
Arrows Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight X-Bow
Arrows X-Bow Princess
Arrows X-Bow
Arrows Knight Prince
Arrows
Arrows Witch Princess
Arrows Witch Princess
Arrows X-Bow Princess
Arrows X-Bow
Prince X-Bow
Arrows Knight Prince X-Bow Princess
Arrows Princess
Knight Princess
Arrows X-Bow Princess
Princess Arrows Prince X-Bow
X-Bow Arrows Witch Princess
Arrows X-Bow Princess
Arrows
Arrows Prince X-Bow Princess
Arrows Witch X-Bow Princess
Prince X-Bow
Arrows Princess
Prince X-Bow
Arrows X-Bow
Arrows Witch Princess
Witch
Arrows X-Bow Witch Princess
Arrows Witch Prince X-Bow Princess
Arrows X-Bow
Arrows Witch X-Bow Princess
Witch
Arrows X-Bow
Arrows Princess
Prince
Arrows Princess
Witch Prince X-Bow Princess
Arrows Witch Princess
Arrows
Knight Prince Princess
Arrows Princess
Arrows
Prince
Witch Princess
Witch Princess
Witch Prince X-Bow Princess
Prince

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