My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Dark Prince Bandit
Barbarian Barrel
Knight Goblin Gang Dark Prince Bandit Electro Wizard
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Baby Dragon Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Knight Baby Dragon Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Bandit Baby Dragon Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Dark Prince Bandit
Knight
Goblin Gang Baby Dragon Arrows Electro Wizard
Goblin Gang
Knight Baby Dragon Dark Prince P.E.K.K.A Bandit
Baby Dragon
Knight Goblin Gang Dark Prince P.E.K.K.A Bandit Electro Wizard
Dark Prince
Arrows Goblin Gang Baby Dragon Bandit Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Baby Dragon
Bandit
Arrows Goblin Gang Baby Dragon Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Knight Baby Dragon Dark Prince Bandit

Defense Synergies 2 16

Arrows
Knight Dark Prince P.E.K.K.A Bandit
Knight
Goblin Gang Electro Wizard Arrows Baby Dragon
Goblin Gang
Knight Dark Prince P.E.K.K.A Bandit Electro Wizard
Baby Dragon
Knight Dark Prince P.E.K.K.A Bandit
Dark Prince
Arrows Goblin Gang Baby Dragon Bandit Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Baby Dragon Electro Wizard
Bandit
Arrows Goblin Gang Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Knight Goblin Gang Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
P.E.K.K.A Knight Goblin Gang Dark Prince Bandit Electro Wizard
Goblin Gang P.E.K.K.A Knight Dark Prince Bandit Electro Wizard
P.E.K.K.A Knight Goblin Gang Dark Prince Bandit Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Goblin Gang Baby Dragon Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Knight Goblin Gang Dark Prince Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Knight Baby Dragon Dark Prince Bandit
Arrows Goblin Gang Baby Dragon Electro Wizard
P.E.K.K.A Knight Goblin Gang Dark Prince Bandit Electro Wizard
Arrows Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
Arrows Knight Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Arrows Knight Goblin Gang Baby Dragon Dark Prince Bandit Electro Wizard
Arrows Baby Dragon Knight Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Arrows Knight Baby Dragon P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bandit Knight Dark Prince Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Goblin Gang Dark Prince Bandit
Arrows Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Electro Wizard Knight Baby Dragon Dark Prince Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Goblin Gang Bandit
Baby Dragon
Goblin Gang Electro Wizard Knight Baby Dragon Dark Prince P.E.K.K.A
Arrows Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Bandit
Arrows Baby Dragon Bandit Electro Wizard
Arrows Baby Dragon Bandit
Arrows Knight Dark Prince
Arrows Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Knight Dark Prince Bandit Electro Wizard
Arrows Baby Dragon
Knight Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Arrows Baby Dragon Dark Prince Bandit Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince
Arrows Baby Dragon Bandit Electro Wizard
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Gang Dark Prince Bandit
Arrows Baby Dragon Electro Wizard
Arrows
Knight Goblin Gang Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon
Arrows
Dark Prince P.E.K.K.A
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Bandit Electro Wizard
P.E.K.K.A

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