My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Skeleton Army
The Log
Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Knight Goblin Gang Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Goblin Barrel Skeleton Army
Poison
Goblin Gang Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Goblin Gang Goblin Barrel Skeleton Army P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Barrel Mega Knight
Knight
Goblin Gang Goblin Barrel Arrows Barbarian Barrel
Goblin Gang
Knight Goblin Barrel P.E.K.K.A
Barbarian Barrel
Knight Goblin Barrel P.E.K.K.A Mega Knight
Goblin Barrel
Knight Goblin Gang Arrows Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Goblin Gang Barbarian Barrel Goblin Barrel
Mega Knight
Arrows Barbarian Barrel Goblin Barrel

Defense Synergies 2 10

Arrows
Mega Knight Knight Barbarian Barrel P.E.K.K.A
Knight
Goblin Gang Arrows Barbarian Barrel Skeleton Army
Goblin Gang
Knight Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel
Arrows Knight Goblin Gang P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army
Knight Goblin Gang
P.E.K.K.A
Arrows Goblin Gang Barbarian Barrel
Mega Knight
Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Skeleton Army P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Knight Goblin Gang Mega Knight
Arrows Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Arrows Goblin Gang Barbarian Barrel Skeleton Army Mega Knight
Arrows Goblin Gang
Arrows Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Barbarian Barrel Mega Knight
Goblin Gang Skeleton Army Arrows Knight Barbarian Barrel Mega Knight
Arrows Goblin Gang
Skeleton Army P.E.K.K.A Mega Knight Knight Goblin Gang
Skeleton Army Mega Knight Arrows Goblin Gang Barbarian Barrel P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Goblin Gang Skeleton Army P.E.K.K.A
Arrows Mega Knight Knight Goblin Gang Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Knight Mega Knight
P.E.K.K.A
Goblin Gang Skeleton Army Mega Knight Arrows Knight Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Barbarian Barrel P.E.K.K.A
Arrows Knight Goblin Gang Barbarian Barrel Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Knight Barbarian Barrel
P.E.K.K.A Knight Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Knight Barbarian Barrel Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight Arrows
Skeleton Army P.E.K.K.A Mega Knight Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Knight Barbarian Barrel P.E.K.K.A
Arrows Mega Knight Barbarian Barrel P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows
Arrows
Arrows Barbarian Barrel
Arrows
Goblin Gang
Arrows Knight Barbarian Barrel
Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Mega Knight
Arrows Barbarian Barrel
Arrows
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Goblin Gang Barbarian Barrel Skeleton Army
Arrows
Arrows Barbarian Barrel
Knight Goblin Gang Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Goblin Gang
Barbarian Barrel Mega Knight
P.E.K.K.A
Mega Knight

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