My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Balloon
Giant Snowball
Goblin Gang Dart Goblin Three Musketeers Balloon Lumberjack
Zap
Goblin Gang Dart Goblin Three Musketeers Balloon
Barbarian Barrel
Knight Goblin Gang Dart Goblin Three Musketeers Lumberjack
The Log
Goblin Gang Dart Goblin Three Musketeers Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Three Musketeers Balloon Lumberjack
Fireball
Goblin Gang Dart Goblin Three Musketeers Balloon Lumberjack
Poison
Goblin Gang Dart Goblin Three Musketeers Balloon
Lightning
Knight Three Musketeers Balloon Lumberjack
Rocket
Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Dart Goblin Freeze Lumberjack Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Dart Goblin

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze Lumberjack
Knight
Goblin Gang Dart Goblin Three Musketeers Balloon Arrows Lumberjack
Goblin Gang
Knight Dart Goblin Three Musketeers Balloon
Dart Goblin
Knight Goblin Gang Balloon
Three Musketeers
Knight Goblin Gang
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Lumberjack Goblin Gang Dart Goblin
Lumberjack
Balloon Arrows Knight

Defense Synergies 2 8

Arrows
Knight Lumberjack
Knight
Goblin Gang Dart Goblin Arrows Three Musketeers Lumberjack
Goblin Gang
Knight Dart Goblin Lumberjack
Dart Goblin
Knight Goblin Gang Lumberjack
Three Musketeers
Knight
Freeze
Lumberjack
Balloon
Lumberjack
Arrows Knight Goblin Gang Dart Goblin Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Lumberjack Knight Goblin Gang Dart Goblin Three Musketeers
Goblin Gang Three Musketeers Lumberjack Knight Dart Goblin Freeze
Three Musketeers Lumberjack Knight Goblin Gang Dart Goblin
Arrows Lumberjack
Arrows Goblin Gang Freeze Dart Goblin Lumberjack
Dart Goblin Three Musketeers Arrows Goblin Gang Freeze
Arrows Dart Goblin
Three Musketeers Goblin Gang Lumberjack
Knight Goblin Gang Dart Goblin Lumberjack
Goblin Gang Dart Goblin Arrows Knight Freeze Lumberjack
Arrows Three Musketeers Goblin Gang Dart Goblin
Lumberjack Knight Goblin Gang Three Musketeers Freeze
Three Musketeers Arrows Goblin Gang Dart Goblin Freeze Lumberjack
Knight Goblin Gang Three Musketeers Lumberjack
Goblin Gang Three Musketeers Freeze Lumberjack
Three Musketeers Arrows Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Dart Goblin Three Musketeers Lumberjack
Arrows Freeze Knight Dart Goblin Lumberjack
Dart Goblin Three Musketeers Lumberjack
Goblin Gang Arrows Knight Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Knight
Goblin Gang Lumberjack Knight
Knight Goblin Gang Three Musketeers Lumberjack
Arrows Goblin Gang Dart Goblin Three Musketeers Freeze
Goblin Gang Knight Dart Goblin Lumberjack
Knight Lumberjack
Freeze Knight
Goblin Gang Dart Goblin Three Musketeers
Knight Dart Goblin Lumberjack
Arrows
Knight Goblin Gang Three Musketeers Lumberjack
Dart Goblin Three Musketeers
Goblin Gang Knight Dart Goblin Three Musketeers Freeze Lumberjack
Arrows Dart Goblin Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Freeze
Arrows
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Goblin Gang Three Musketeers Lumberjack
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin Three Musketeers
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Three Musketeers
Arrows Three Musketeers Freeze
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows
Arrows
Arrows Freeze
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Freeze
Arrows Dart Goblin
Arrows Freeze
Arrows
Goblin Gang Dart Goblin Freeze
Arrows Dart Goblin Three Musketeers
Freeze
Arrows
Knight Goblin Gang Dart Goblin Three Musketeers Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin Three Musketeers
Goblin Gang Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin

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