My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
Zap
Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
Barbarian Barrel
Knight Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
The Log
Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Goblin Barrel Goblin Drill
Arrows
Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
Royal Delivery
Knight Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
Fireball
Goblin Gang Dart Goblin Goblin Barrel Goblin Drill
Poison
Goblin Gang Dart Goblin Goblin Drill
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Dart Goblin Goblin Barrel Goblin Drill Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Dart Goblin

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Goblin Drill Mega Knight
Knight
Goblin Gang Dart Goblin Goblin Barrel Arrows Goblin Drill
Goblin Gang
Knight Goblin Barrel Dart Goblin Goblin Drill
Dart Goblin
Knight Goblin Barrel Goblin Gang Goblin Drill Mega Knight
Goblin Barrel
Knight Goblin Gang Dart Goblin Arrows Goblin Drill Mega Knight
Goblin Drill
Arrows Knight Goblin Gang Dart Goblin Goblin Barrel Mega Knight
Mega Knight
Arrows Dart Goblin Goblin Barrel Goblin Drill
Goblinstein

Defense Synergies 3 5

Arrows
Mega Knight Knight
Knight
Goblin Gang Dart Goblin Arrows
Goblin Gang
Knight Dart Goblin Goblin Drill
Dart Goblin
Knight Goblin Gang Goblin Drill Mega Knight
Goblin Barrel
Goblin Drill
Goblin Gang Dart Goblin
Mega Knight
Arrows Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Knight Goblin Gang Dart Goblin Goblin Drill Mega Knight
Goblin Gang Mega Knight Knight Dart Goblin Goblin Drill
Knight Goblin Gang Dart Goblin Goblin Drill Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Dart Goblin Mega Knight
Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin Mega Knight
Goblin Gang Goblin Drill
Knight Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Arrows Knight Goblin Drill Mega Knight
Arrows Goblin Gang Dart Goblin
Goblin Drill Mega Knight Knight Goblin Gang
Mega Knight Arrows Goblin Gang Dart Goblin Goblin Drill
Knight Goblin Gang Goblin Drill Mega Knight
Goblin Gang Goblin Drill Mega Knight
Mega Knight Arrows Knight Goblin Gang Goblin Drill
Arrows Mega Knight Knight Goblin Gang Dart Goblin Goblin Drill
Arrows Goblin Drill Knight Dart Goblin Mega Knight
Dart Goblin Goblin Drill
Goblin Gang Mega Knight Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Arrows Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Goblin Drill Mega Knight
Arrows Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin
Mega Knight Knight
Mega Knight Knight
Goblin Gang Dart Goblin Goblin Drill
Mega Knight Knight Dart Goblin
Mega Knight Arrows
Mega Knight Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Knight Dart Goblin Goblin Drill
Arrows Mega Knight Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Goblin Drill
Arrows Dart Goblin
Arrows Dart Goblin Goblin Drill
Arrows Knight Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Goblin Drill
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows Goblin Drill
Arrows Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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