My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Knight Goblin Gang Dart Goblin Battle Ram Bomb Tower
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Battle Ram P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram Bomb Tower
Poison
Goblin Gang Dart Goblin Bomb Tower
Lightning
Knight Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Dart Goblin Battle Ram Bomb Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram
Knight
Goblin Gang Dart Goblin Battle Ram Arrows The Log
Goblin Gang
Knight Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Knight Goblin Gang Battle Ram P.E.K.K.A The Log
Battle Ram
Knight The Log Arrows Goblin Gang Dart Goblin P.E.K.K.A
Bomb Tower
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Battle Ram The Log
The Log
Battle Ram Knight Dart Goblin P.E.K.K.A

Defense Synergies 5 11

Arrows
Knight Bomb Tower P.E.K.K.A
Knight
Goblin Gang Dart Goblin Bomb Tower Arrows The Log
Goblin Gang
Knight Dart Goblin Bomb Tower P.E.K.K.A The Log
Dart Goblin
Knight Goblin Gang Bomb Tower P.E.K.K.A The Log
Battle Ram
Bomb Tower
Knight The Log Arrows Goblin Gang Dart Goblin
P.E.K.K.A
The Log Arrows Goblin Gang Dart Goblin
The Log
Bomb Tower P.E.K.K.A Knight Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
Bomb Tower P.E.K.K.A Knight Goblin Gang Dart Goblin The Log
Goblin Gang Bomb Tower P.E.K.K.A Knight Dart Goblin
Bomb Tower P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows Bomb Tower P.E.K.K.A The Log
Arrows Goblin Gang The Log Dart Goblin Bomb Tower
Dart Goblin Arrows Goblin Gang Bomb Tower
Arrows Dart Goblin Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bomb Tower
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Arrows Knight Bomb Tower The Log
Arrows Goblin Gang Dart Goblin
Bomb Tower P.E.K.K.A Knight Goblin Gang The Log
Bomb Tower Arrows Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang P.E.K.K.A The Log
Bomb Tower Arrows Knight Goblin Gang P.E.K.K.A
Arrows Bomb Tower Knight Goblin Gang Dart Goblin The Log
Arrows Bomb Tower The Log Knight Dart Goblin
P.E.K.K.A Dart Goblin Bomb Tower
Goblin Gang Arrows Knight Dart Goblin Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Bomb Tower The Log
Goblin Gang P.E.K.K.A Knight Bomb Tower The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Knight Goblin Gang
Arrows Goblin Gang Dart Goblin Bomb Tower
Goblin Gang P.E.K.K.A Knight Dart Goblin Bomb Tower
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Knight Bomb Tower The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Knight Dart Goblin Bomb Tower
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Goblin Gang Bomb Tower
Dart Goblin Bomb Tower
Goblin Gang Knight Dart Goblin Bomb Tower P.E.K.K.A The Log
Arrows Dart Goblin Bomb Tower P.E.K.K.A The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Goblin Gang Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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