My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Goblin Gang Dart Goblin Goblin Curse
Zap
Goblin Gang Dart Goblin Goblin Curse
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard Goblin Curse
The Log
Goblin Gang Dart Goblin Goblin Curse
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin Goblin Curse
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Goblin Gang Dart Goblin Wizard Goblin Curse
Lightning
Knight Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Curse P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Goblin Gang Dart Goblin Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Knight Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Knight
Knight
Goblin Gang Dart Goblin Arrows Wizard
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A
Wizard
Knight P.E.K.K.A
Goblin Curse
Arrows
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard
Goblinstein

Defense Synergies 2 7

Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Dart Goblin Arrows Wizard
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A
Wizard
Knight P.E.K.K.A
Goblin Curse
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard
P.E.K.K.A Knight Goblin Gang Dart Goblin Goblin Curse
Goblin Gang P.E.K.K.A Knight Dart Goblin Goblin Curse
P.E.K.K.A Knight Goblin Gang Dart Goblin Goblin Curse
Arrows P.E.K.K.A
Arrows Goblin Gang Dart Goblin
Dart Goblin Arrows Goblin Gang Wizard Goblin Curse
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Goblin Curse Arrows Knight Wizard
Arrows Goblin Gang Dart Goblin Wizard Goblin Curse
P.E.K.K.A Knight Goblin Gang Wizard Goblin Curse
Wizard Arrows Goblin Gang Dart Goblin Goblin Curse P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Goblin Curse
Goblin Gang Goblin Curse P.E.K.K.A
Wizard Arrows Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Dart Goblin Wizard
Arrows Wizard Knight Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin Goblin Curse
Goblin Gang Wizard Arrows Knight Dart Goblin Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Goblin Curse
Arrows Wizard Goblin Gang Dart Goblin Goblin Curse
Goblin Gang P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Goblin Curse
P.E.K.K.A Knight
P.E.K.K.A Goblin Gang Dart Goblin Goblin Curse
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Wizard Goblin Curse
Wizard Dart Goblin Goblin Curse
Goblin Gang Knight Dart Goblin P.E.K.K.A
Arrows Dart Goblin Wizard Goblin Curse P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Arrows Goblin Curse
Arrows Wizard Dart Goblin Goblin Curse
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Goblin Curse
Arrows Dart Goblin Wizard
Goblin Gang
Arrows Knight Dart Goblin Wizard
Arrows Dart Goblin Wizard Goblin Curse
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Goblin Curse
Arrows Wizard
Arrows
Arrows Goblin Curse Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin Wizard Goblin Curse
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
P.E.K.K.A
Arrows Wizard Goblin Curse
Goblin Gang Dart Goblin
Arrows Dart Goblin Wizard Goblin Curse
Arrows
Knight Goblin Gang Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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