My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Executioner
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Executioner
Fireball
Goblin Gang Goblin Barrel Executioner
Poison
Goblin Gang Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Goblin Gang Earthquake Goblin Barrel Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Earthquake Goblin Barrel Mega Knight
Knight
Goblin Gang Goblin Barrel Executioner Arrows Earthquake
Goblin Gang
Knight Goblin Barrel Mirror
Earthquake
Arrows Knight Mirror Mega Knight
Mirror
Arrows Goblin Barrel Goblin Gang Earthquake
Goblin Barrel
Knight Goblin Gang Mirror Arrows Mega Knight
Executioner
Knight Mega Knight
Mega Knight
Arrows Earthquake Goblin Barrel Executioner

Defense Synergies 4 7

Arrows
Mirror Mega Knight Knight
Knight
Goblin Gang Executioner Arrows Earthquake
Goblin Gang
Knight Mirror
Earthquake
Knight Mega Knight
Mirror
Arrows Goblin Gang Executioner Mega Knight
Goblin Barrel
Executioner
Knight Mirror Mega Knight
Mega Knight
Arrows Earthquake Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Executioner
Knight Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Knight Executioner
Knight Goblin Gang Mega Knight
Arrows Earthquake Mega Knight
Arrows Goblin Gang Earthquake Executioner Mega Knight
Arrows Goblin Gang Executioner
Earthquake Arrows Mega Knight
Goblin Gang
Knight Goblin Gang Mega Knight
Goblin Gang Executioner Arrows Knight Earthquake Mega Knight
Arrows Executioner Goblin Gang
Mega Knight Knight Goblin Gang Earthquake
Executioner Mega Knight Arrows Goblin Gang Earthquake
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Executioner
Arrows Mega Knight Knight Goblin Gang Executioner
Arrows Earthquake Executioner Knight Mega Knight
Goblin Gang Mega Knight Arrows Knight Earthquake Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Arrows Knight Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Executioner Mega Knight
Arrows Executioner Goblin Gang
Goblin Gang Knight
Mega Knight Knight
Mega Knight Knight
Goblin Gang
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Knight Executioner
Arrows Executioner Mega Knight Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows Executioner
Earthquake Arrows
Earthquake Arrows Knight
Executioner Arrows Earthquake Mega Knight
Arrows Executioner
Arrows Earthquake Executioner
Arrows Earthquake Executioner
Arrows
Goblin Gang
Arrows Knight Earthquake
Arrows Executioner
Earthquake Knight Executioner
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Executioner
Earthquake Arrows Executioner Mega Knight
Arrows Earthquake
Arrows Earthquake Executioner Mega Knight
Arrows Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Earthquake Executioner Mega Knight
Arrows Earthquake Executioner
Arrows Mega Knight
Arrows
Arrows Executioner
Arrows Earthquake Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Earthquake Goblin Gang
Arrows Executioner
Arrows
Knight Goblin Gang Executioner Mega Knight
Arrows Earthquake Executioner
Arrows
Executioner Mega Knight
Goblin Gang
Executioner
Executioner Mega Knight
Mega Knight

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