My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Inferno Dragon
Zap
Goblin Gang Goblin Giant Inferno Dragon
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Baby Dragon Inferno Dragon
Fireball
Goblin Gang Baby Dragon Inferno Dragon
Poison
Goblin Gang
Lightning
Knight Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Fireball Baby Dragon Inferno Dragon Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Goblin Giant
Knight
Goblin Gang Baby Dragon Arrows Fireball
Goblin Gang
Knight Baby Dragon Goblin Giant
Fireball
Arrows Goblin Giant Knight Baby Dragon
Baby Dragon
Knight Goblin Gang Fireball Goblin Giant Inferno Dragon
Goblin Giant
Fireball Arrows Goblin Gang Baby Dragon Goblin Machine
Inferno Dragon
Baby Dragon
Goblin Machine
Goblin Giant

Defense Synergies 2 6

Arrows
Knight Fireball
Knight
Goblin Gang Arrows Fireball Baby Dragon
Goblin Gang
Knight Inferno Dragon
Fireball
Goblin Giant Arrows Knight
Baby Dragon
Knight Inferno Dragon
Goblin Giant
Fireball
Inferno Dragon
Goblin Gang Baby Dragon
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Goblin Giant
Inferno Dragon Knight Goblin Gang
Goblin Gang Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Baby Dragon
Inferno Dragon Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Baby Dragon Goblin Giant
Inferno Dragon Goblin Gang
Knight Goblin Gang
Goblin Gang Arrows Knight Fireball Baby Dragon Goblin Giant
Arrows Inferno Dragon Goblin Gang Fireball Baby Dragon
Knight Goblin Gang Fireball
Fireball Arrows Goblin Gang Baby Dragon
Inferno Dragon Knight Goblin Gang
Goblin Gang Fireball Inferno Dragon
Arrows Knight Goblin Gang Fireball
Arrows Fireball Knight Goblin Gang Baby Dragon
Arrows Baby Dragon Knight Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Knight Fireball Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Arrows Knight Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Knight Goblin Giant
Goblin Gang Knight Fireball Goblin Giant
Knight Goblin Gang Goblin Giant Inferno Dragon
Arrows Fireball Goblin Gang Baby Dragon Goblin Giant
Goblin Gang Knight Fireball Goblin Giant
Knight Goblin Giant Inferno Dragon
Knight Fireball Baby Dragon Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Knight
Arrows Fireball Goblin Giant
Knight Goblin Gang Fireball Goblin Giant
Fireball Baby Dragon
Goblin Gang Knight Fireball Baby Dragon Goblin Giant Inferno Dragon
Arrows Fireball Baby Dragon Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Goblin Giant
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Goblin Giant Goblin Machine
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblin Gang Fireball
Arrows Knight Fireball Goblin Machine
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon Goblin Machine
Arrows Fireball Baby Dragon Goblin Machine
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Goblin Machine
Inferno Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Goblin Gang Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Goblin Giant
Inferno Dragon
Fireball

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