My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Goblin Cage Valkyrie Wizard
The Log
Goblin Gang Goblin Cage Hog Rider
Earthquake
Goblin Gang Goblin Cage Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Goblin Cage Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Goblin Cage Hog Rider Wizard
Poison
Goblin Gang Goblin Cage Wizard
Lightning
Knight Goblin Cage Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Fireball Goblin Cage Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Goblin Gang Hog Rider Arrows Fireball Wizard
Goblin Gang
Knight Hog Rider Goblin Cage Valkyrie
Fireball
Arrows Hog Rider Knight
Goblin Cage
Goblin Gang Hog Rider
Valkyrie
Hog Rider Goblin Gang Wizard
Hog Rider
Arrows Knight Goblin Gang Fireball Valkyrie Goblin Cage Wizard
Wizard
Knight Valkyrie Hog Rider

Defense Synergies 1 12

Arrows
Knight Fireball Valkyrie
Knight
Goblin Gang Arrows Fireball Goblin Cage Wizard
Goblin Gang
Knight Goblin Cage Valkyrie
Fireball
Arrows Knight Goblin Cage Valkyrie
Goblin Cage
Knight Goblin Gang Fireball Wizard
Valkyrie
Arrows Goblin Gang Fireball Wizard
Hog Rider
Wizard
Knight Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Valkyrie Wizard
Knight Goblin Gang Goblin Cage Valkyrie
Goblin Gang Goblin Cage Knight Valkyrie
Goblin Cage Knight Goblin Gang Valkyrie
Arrows Fireball Goblin Cage Valkyrie
Arrows Goblin Gang Fireball Valkyrie
Arrows Goblin Gang Fireball Goblin Cage Wizard
Arrows Fireball Goblin Cage Valkyrie
Goblin Gang Goblin Cage
Knight Goblin Gang Valkyrie
Goblin Gang Valkyrie Arrows Knight Fireball Wizard
Arrows Goblin Gang Fireball Wizard
Goblin Cage Knight Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Goblin Gang Goblin Cage
Knight Goblin Gang Goblin Cage
Goblin Gang Fireball Goblin Cage
Wizard Arrows Knight Goblin Gang Fireball Goblin Cage Valkyrie
Arrows Fireball Goblin Cage Knight Goblin Gang Valkyrie Wizard
Arrows Goblin Cage Valkyrie Wizard Knight Fireball
Goblin Cage
Goblin Gang Valkyrie Wizard Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Goblin Cage
Fireball Arrows Knight Goblin Gang Valkyrie Wizard
Goblin Gang Knight Goblin Cage Valkyrie
Goblin Gang Valkyrie Knight Fireball Goblin Cage
Knight Goblin Gang Goblin Cage Valkyrie
Arrows Fireball Wizard Goblin Gang
Goblin Gang Knight Fireball Goblin Cage Valkyrie
Knight Goblin Cage Valkyrie
Goblin Cage Knight Fireball Valkyrie
Goblin Gang Goblin Cage
Knight Goblin Cage Valkyrie
Arrows Fireball Goblin Cage Valkyrie
Knight Goblin Gang Fireball Goblin Cage Valkyrie Wizard
Wizard Fireball Goblin Cage Valkyrie
Goblin Gang Knight Fireball Goblin Cage Valkyrie
Arrows Valkyrie Fireball Goblin Cage Wizard
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Fireball
Arrows Knight Fireball Valkyrie Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Goblin Gang Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Wizard

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