My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Musketeer Inferno Tower Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Musketeer Ice Wizard
Fireball
Goblin Gang Musketeer Inferno Tower Ice Wizard
Poison
Goblin Gang Musketeer Inferno Tower Ice Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Inferno Tower Ice Wizard
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Goblin Gang Musketeer Arrows Fireball Ice Wizard
Goblin Gang
Knight Mini P.E.K.K.A
Fireball
Arrows Knight
Mini P.E.K.K.A
Arrows Goblin Gang Musketeer Ice Wizard
Musketeer
Knight Mini P.E.K.K.A
Inferno Tower
Ice Wizard
Knight Mini P.E.K.K.A

Defense Synergies 6 17

Arrows
Knight Fireball Mini P.E.K.K.A Inferno Tower Ice Wizard
Knight
Goblin Gang Musketeer Inferno Tower Ice Wizard Arrows Fireball Mini P.E.K.K.A
Goblin Gang
Knight Musketeer Inferno Tower Mini P.E.K.K.A Ice Wizard
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer Inferno Tower Ice Wizard
Mini P.E.K.K.A
Arrows Knight Goblin Gang Fireball Musketeer Ice Wizard
Musketeer
Knight Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Knight Goblin Gang Arrows Fireball Musketeer Ice Wizard
Ice Wizard
Knight Arrows Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Knight Musketeer Ice Wizard
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang Musketeer Ice Wizard
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Musketeer Ice Wizard
Musketeer Inferno Tower Arrows Goblin Gang Fireball Ice Wizard
Arrows Fireball Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Gang Musketeer Ice Wizard
Knight Goblin Gang Mini P.E.K.K.A Musketeer Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Arrows Knight Fireball Musketeer
Arrows Musketeer Inferno Tower Goblin Gang Fireball Ice Wizard
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang Fireball Musketeer Ice Wizard
Fireball Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Fireball Mini P.E.K.K.A
Arrows Knight Goblin Gang Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Arrows Fireball Knight Goblin Gang Musketeer Ice Wizard
Arrows Knight Fireball Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Inferno Tower
Goblin Gang Arrows Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Fireball Inferno Tower
Fireball Arrows Knight Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Knight Mini P.E.K.K.A Musketeer Inferno Tower
Goblin Gang Mini P.E.K.K.A Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Fireball Goblin Gang Musketeer Ice Wizard
Goblin Gang Mini P.E.K.K.A Knight Fireball Musketeer Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Knight
Knight Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang Musketeer
Knight Mini P.E.K.K.A Musketeer Inferno Tower
Arrows Fireball
Mini P.E.K.K.A Knight Goblin Gang Fireball Inferno Tower
Fireball Musketeer
Goblin Gang Inferno Tower Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A Musketeer Inferno Tower Ice Wizard
Arrows Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer Ice Wizard
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Ice Wizard
Arrows Musketeer
Arrows Fireball Ice Wizard
Arrows Fireball
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Ice Wizard
Arrows Fireball Musketeer Ice Wizard
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer Ice Wizard
Arrows Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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