My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Witch P.E.K.K.A Lumberjack
Fireball
Goblin Gang Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Knight Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Fireball Lumberjack Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Lumberjack Mega Knight
Knight
Goblin Gang Arrows Fireball Witch Lumberjack
Goblin Gang
Knight P.E.K.K.A
Fireball
Arrows Knight Mega Knight
Witch
Knight P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Arrows Goblin Gang Witch Lumberjack
Lumberjack
Arrows Knight Witch P.E.K.K.A Mega Knight
Mega Knight
Arrows Fireball Witch Lumberjack

Defense Synergies 2 13

Arrows
Mega Knight Knight Fireball P.E.K.K.A Lumberjack
Knight
Goblin Gang Arrows Fireball Witch Lumberjack
Goblin Gang
Knight P.E.K.K.A Lumberjack
Fireball
Arrows Knight Lumberjack Mega Knight
Witch
Knight Lumberjack Mega Knight
P.E.K.K.A
Arrows Goblin Gang
Lumberjack
Arrows Knight Goblin Gang Fireball Witch
Mega Knight
Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
P.E.K.K.A Lumberjack Knight Goblin Gang Witch Mega Knight
Goblin Gang Witch P.E.K.K.A Lumberjack Mega Knight Knight
Witch P.E.K.K.A Lumberjack Knight Goblin Gang Mega Knight
Arrows Fireball P.E.K.K.A Lumberjack Mega Knight
Arrows Goblin Gang Fireball Lumberjack Mega Knight
Arrows Goblin Gang Fireball Witch
Arrows Fireball P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang Witch Arrows Knight Fireball Lumberjack Mega Knight
Arrows Goblin Gang Fireball Witch
P.E.K.K.A Lumberjack Mega Knight Knight Goblin Gang Fireball Witch
Fireball Mega Knight Arrows Goblin Gang Witch P.E.K.K.A Lumberjack
P.E.K.K.A Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang Fireball P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Knight Goblin Gang Fireball Witch P.E.K.K.A Lumberjack
Arrows Fireball Mega Knight Knight Goblin Gang Witch Lumberjack
Arrows Witch Knight Fireball Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Goblin Gang Mega Knight Arrows Knight Fireball Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Mega Knight Fireball Witch P.E.K.K.A
Fireball Arrows Knight Goblin Gang Lumberjack Mega Knight
Goblin Gang P.E.K.K.A Lumberjack Mega Knight Knight Witch
Goblin Gang P.E.K.K.A Lumberjack Mega Knight Knight Fireball
P.E.K.K.A Knight Goblin Gang Witch Lumberjack Mega Knight
Arrows Fireball Goblin Gang Witch
Goblin Gang P.E.K.K.A Knight Fireball Witch Lumberjack
P.E.K.K.A Mega Knight Knight Lumberjack
P.E.K.K.A Mega Knight Knight Fireball Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight Witch Lumberjack
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Knight Goblin Gang Fireball Witch Lumberjack
Fireball Witch Mega Knight
Goblin Gang Witch Knight Fireball P.E.K.K.A Lumberjack
Arrows Mega Knight Fireball Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Lumberjack
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight Goblin Gang Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
P.E.K.K.A Mega Knight
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
P.E.K.K.A
Fireball Mega Knight

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