My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Zappies X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Firecracker Zappies Inferno Tower X-Bow
Barbarian Barrel
Knight Goblin Gang Firecracker Zappies Inferno Tower X-Bow
The Log
Goblin Gang Firecracker Zappies X-Bow
Earthquake
Goblin Gang Firecracker Zappies Inferno Tower X-Bow
Arrows
Goblin Gang Firecracker Zappies
Royal Delivery
Knight Goblin Gang Firecracker Zappies
Fireball
Goblin Gang Firecracker Zappies Inferno Tower X-Bow
Poison
Goblin Gang Firecracker Zappies Inferno Tower X-Bow
Lightning
Knight Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Earthquake Zappies Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake X-Bow
Knight
Goblin Gang Firecracker X-Bow Arrows Earthquake Zappies
Goblin Gang
Knight Firecracker X-Bow
Firecracker
Knight Goblin Gang Earthquake Zappies X-Bow
Earthquake
Arrows Knight Firecracker
Zappies
Knight Firecracker
Inferno Tower
X-Bow
Knight Arrows Goblin Gang Firecracker

Defense Synergies 5 15

Arrows
Knight Inferno Tower
Knight
Goblin Gang Firecracker Inferno Tower X-Bow Arrows Earthquake Zappies
Goblin Gang
Knight Inferno Tower Firecracker Zappies X-Bow
Firecracker
Knight Goblin Gang Earthquake Zappies Inferno Tower X-Bow
Earthquake
Knight Firecracker Zappies Inferno Tower X-Bow
Zappies
Knight Goblin Gang Firecracker Earthquake
Inferno Tower
Knight Goblin Gang Arrows Firecracker Earthquake X-Bow
X-Bow
Knight Goblin Gang Firecracker Earthquake Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Zappies Inferno Tower X-Bow
Inferno Tower Knight Goblin Gang Firecracker Zappies X-Bow
Goblin Gang Inferno Tower Knight Zappies
Inferno Tower Knight Goblin Gang Firecracker Zappies
Arrows Firecracker Earthquake X-Bow
Arrows Goblin Gang Firecracker Earthquake Zappies X-Bow
Inferno Tower Arrows Goblin Gang Firecracker Zappies X-Bow
Earthquake Arrows Inferno Tower X-Bow
Zappies Inferno Tower Goblin Gang X-Bow
Knight Goblin Gang Firecracker Zappies Inferno Tower
Goblin Gang Arrows Knight Firecracker Earthquake Zappies X-Bow
Arrows Inferno Tower Goblin Gang Firecracker Zappies
Inferno Tower Knight Goblin Gang Earthquake Zappies X-Bow
Arrows Goblin Gang Firecracker Earthquake Zappies X-Bow
Inferno Tower Knight Goblin Gang Zappies X-Bow
Inferno Tower Goblin Gang Zappies X-Bow
Arrows Knight Goblin Gang Firecracker Zappies Inferno Tower X-Bow
Arrows Knight Goblin Gang Firecracker Zappies X-Bow
Arrows Earthquake Knight Firecracker Zappies
Zappies Inferno Tower
Goblin Gang Arrows Knight Firecracker Earthquake Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zappies Inferno Tower X-Bow
Arrows Knight Goblin Gang Firecracker X-Bow
Goblin Gang Zappies Knight Inferno Tower
Goblin Gang Knight Zappies Inferno Tower X-Bow
Inferno Tower Knight Goblin Gang Zappies
Arrows Firecracker Goblin Gang Zappies
Goblin Gang Knight Zappies Inferno Tower
Inferno Tower Knight Zappies
Knight Firecracker Zappies Inferno Tower X-Bow
Inferno Tower Goblin Gang Zappies
Knight Zappies Inferno Tower
Arrows
Knight Goblin Gang Zappies Inferno Tower
Firecracker Zappies
Goblin Gang Zappies Inferno Tower Knight Firecracker X-Bow
Arrows Firecracker Earthquake Zappies Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker X-Bow
Arrows Firecracker X-Bow
Earthquake Arrows X-Bow
Earthquake Arrows Knight Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake X-Bow Firecracker
Arrows Firecracker X-Bow
Goblin Gang X-Bow
Firecracker Arrows Knight Earthquake X-Bow
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker X-Bow
Earthquake Arrows Firecracker X-Bow
Earthquake X-Bow Arrows Firecracker
Earthquake Arrows Firecracker X-Bow
Arrows Earthquake
Arrows Firecracker Earthquake X-Bow
Arrows Firecracker Earthquake X-Bow
Earthquake X-Bow
Arrows
X-Bow
Earthquake Arrows X-Bow
Arrows Firecracker Earthquake
Arrows Firecracker X-Bow Earthquake
Arrows X-Bow
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
Firecracker Zappies
Arrows Earthquake X-Bow
Arrows Firecracker Zappies
Arrows Firecracker Earthquake
Earthquake Goblin Gang Zappies X-Bow
Arrows Firecracker Zappies
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Goblin Gang Firecracker Zappies
Firecracker Zappies
Firecracker X-Bow
Firecracker

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