My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Guards Electro Dragon
Zap
Goblin Gang Firecracker Guards
Barbarian Barrel
Knight Goblin Gang Firecracker Guards
The Log
Goblin Gang Firecracker Guards
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Knight Goblin Gang Firecracker Guards Electro Dragon
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Guards Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Firecracker Guards Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Goblin Gang Firecracker Arrows Electro Dragon The Log
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Mega Knight
Guards
The Log
Electro Dragon
Knight Mega Knight
The Log
Knight Guards Mega Knight
Mega Knight
Arrows Firecracker Electro Dragon The Log

Defense Synergies 5 12

Arrows
Mega Knight Knight
Knight
Goblin Gang Firecracker Electro Dragon Arrows The Log
Goblin Gang
Knight Firecracker Guards The Log
Firecracker
Knight The Log Goblin Gang Guards Electro Dragon Mega Knight
Guards
Goblin Gang Firecracker Electro Dragon The Log
Electro Dragon
Knight Firecracker Guards The Log
The Log
Firecracker Knight Goblin Gang Guards Electro Dragon Mega Knight
Mega Knight
Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon The Log
Knight Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Mega Knight Knight Electro Dragon
Knight Goblin Gang Firecracker Guards Electro Dragon Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows Goblin Gang The Log Firecracker Guards Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Goblin Gang
Knight Goblin Gang Guards Firecracker Mega Knight
Goblin Gang Guards Arrows Knight Firecracker Electro Dragon The Log Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon
Mega Knight Knight Goblin Gang Guards Electro Dragon The Log
Mega Knight Arrows Goblin Gang Firecracker Guards Electro Dragon The Log
Knight Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Arrows Knight Goblin Gang Firecracker Electro Dragon
Arrows Mega Knight Knight Goblin Gang Firecracker Guards Electro Dragon The Log
Arrows The Log Knight Firecracker Guards Electro Dragon Mega Knight
Goblin Gang Mega Knight Arrows Knight Firecracker Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Mega Knight
Arrows Knight Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Guards Mega Knight Knight Electro Dragon The Log
Goblin Gang Guards Mega Knight Knight The Log
Knight Goblin Gang Guards Mega Knight
Arrows Firecracker Goblin Gang Electro Dragon
Goblin Gang Guards Knight
Mega Knight Knight
Electro Dragon Mega Knight Knight Firecracker The Log
Goblin Gang Guards
Mega Knight Knight Guards Electro Dragon
Mega Knight Arrows Guards The Log
Mega Knight Knight Goblin Gang Guards
Firecracker Electro Dragon Mega Knight
Goblin Gang Guards Electro Dragon Knight Firecracker The Log
Arrows Mega Knight Firecracker Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight Firecracker Guards The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Goblin Gang Guards Electro Dragon
Firecracker Arrows Knight Electro Dragon The Log
Arrows Firecracker Electro Dragon
Knight Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log Mega Knight
Arrows
Arrows Firecracker Electro Dragon The Log Mega Knight
Arrows Firecracker Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon Mega Knight
Arrows Firecracker The Log Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Guards
Arrows Electro Dragon The Log Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker The Log
Goblin Gang Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Knight Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Guards The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log Mega Knight
Firecracker Electro Dragon Mega Knight

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