My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Phoenix
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker Phoenix
Lightning
Knight Phoenix
Rocket
Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Tornado Hog Rider Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Phoenix
Knight
Goblin Gang Firecracker Hog Rider Arrows
Goblin Gang
Knight Hog Rider Firecracker P.E.K.K.A
Firecracker
Knight Hog Rider Goblin Gang Tornado P.E.K.K.A
Hog Rider
Arrows Knight Goblin Gang Firecracker Tornado
Tornado
P.E.K.K.A Firecracker Hog Rider
P.E.K.K.A
Arrows Tornado Goblin Gang Firecracker
Phoenix
Arrows

Defense Synergies 3 10

Arrows
Knight Tornado P.E.K.K.A Phoenix
Knight
Goblin Gang Firecracker Arrows Tornado Phoenix
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Goblin Gang Tornado P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Arrows Knight Firecracker
P.E.K.K.A
Tornado Arrows Goblin Gang Firecracker
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
P.E.K.K.A Knight Goblin Gang Firecracker Phoenix
Goblin Gang Tornado P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Firecracker Phoenix
Arrows Firecracker Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Firecracker
Tornado Arrows Goblin Gang Firecracker Phoenix
Arrows P.E.K.K.A Phoenix
P.E.K.K.A Goblin Gang Tornado Phoenix
Knight Goblin Gang Tornado Firecracker Phoenix
Goblin Gang Arrows Knight Firecracker Tornado
Arrows Goblin Gang Firecracker Tornado Phoenix
P.E.K.K.A Knight Goblin Gang
Arrows Goblin Gang Firecracker Tornado P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Phoenix
Tornado Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Tornado P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Tornado
Arrows Tornado Knight Firecracker
P.E.K.K.A Tornado Phoenix
Goblin Gang Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Phoenix
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight Tornado Phoenix
P.E.K.K.A Knight Goblin Gang Phoenix
Arrows Firecracker Goblin Gang Tornado
Goblin Gang P.E.K.K.A Knight Phoenix
P.E.K.K.A Knight Phoenix
P.E.K.K.A Knight Firecracker Tornado Phoenix
P.E.K.K.A Goblin Gang Phoenix
P.E.K.K.A Knight Phoenix
P.E.K.K.A Arrows Tornado Phoenix
P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Phoenix Knight Firecracker Tornado P.E.K.K.A
Arrows Firecracker P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Goblin Gang Tornado
Firecracker Arrows Knight Tornado
Arrows Firecracker Tornado
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Goblin Gang
Arrows Firecracker Tornado
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Goblin Gang Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker

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