My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Knight Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Goblin Gang Firecracker Arrows Electro Dragon
Goblin Gang
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Mega Knight
Electro Dragon
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Dragon

Defense Synergies 4 12

Arrows
Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Goblin Gang Firecracker Electro Dragon Arrows Mini P.E.K.K.A
Goblin Gang
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Knight Goblin Gang Mini P.E.K.K.A Electro Dragon P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Electro Dragon
Electro Dragon
Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon
Arrows Electro Dragon P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Arrows Knight Firecracker Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Goblin Gang Electro Dragon
Mega Knight Arrows Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Mega Knight Knight Goblin Gang Firecracker Electro Dragon
Arrows Knight Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Electro Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Goblin Gang Electro Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Electro Dragon P.E.K.K.A Mega Knight Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Goblin Gang
Firecracker Electro Dragon Mega Knight
Goblin Gang Electro Dragon Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Knight Electro Dragon
Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
P.E.K.K.A Mega Knight
Arrows Firecracker
Goblin Gang Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
P.E.K.K.A
Firecracker Electro Dragon Mega Knight

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