My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Freeze Electro Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Knight Freeze
Knight
Goblin Gang Firecracker Arrows Electro Dragon
Goblin Gang
Knight Firecracker Royal Giant P.E.K.K.A
Firecracker
Knight Royal Giant Goblin Gang P.E.K.K.A
Royal Giant
Arrows Firecracker Goblin Gang Electro Dragon
Freeze
Arrows
Electro Dragon
Knight Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon

Defense Synergies 3 6

Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Firecracker Electro Dragon Arrows
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Goblin Gang Electro Dragon P.E.K.K.A
Royal Giant
Freeze
Electro Dragon
Knight Firecracker
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
P.E.K.K.A Knight Goblin Gang Firecracker Electro Dragon
Goblin Gang P.E.K.K.A Knight Freeze Electro Dragon
P.E.K.K.A Knight Goblin Gang Firecracker Electro Dragon
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Freeze Firecracker Electro Dragon
Arrows Goblin Gang Firecracker Freeze Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Arrows Knight Firecracker Freeze Electro Dragon
Arrows Goblin Gang Firecracker Electro Dragon
P.E.K.K.A Knight Goblin Gang Freeze Electro Dragon
Arrows Goblin Gang Firecracker Freeze Electro Dragon P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Freeze P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Electro Dragon P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Electro Dragon
Arrows Freeze Knight Firecracker Electro Dragon
P.E.K.K.A
Goblin Gang Arrows Knight Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Electro Dragon
Goblin Gang P.E.K.K.A Knight Electro Dragon
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Arrows Firecracker Goblin Gang Freeze Electro Dragon
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Freeze Electro Dragon P.E.K.K.A Knight Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang
Firecracker Electro Dragon
Goblin Gang Electro Dragon Knight Firecracker Freeze P.E.K.K.A
Arrows Firecracker Freeze Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Knight Electro Dragon
Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Freeze
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
Arrows Electro Dragon
Arrows Firecracker Freeze Electro Dragon
P.E.K.K.A
Arrows Firecracker
Goblin Gang Freeze Electro Dragon
Arrows Firecracker Electro Dragon
Freeze
Arrows
Knight Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Firecracker Freeze
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze
P.E.K.K.A
Firecracker Electro Dragon

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