My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Prince P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Knight Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Electro Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Prince
Knight
Goblin Gang Firecracker Arrows Prince Electro Wizard
Goblin Gang
Knight Firecracker Prince P.E.K.K.A
Firecracker
Knight Goblin Gang Prince P.E.K.K.A
Rocket
Prince
Arrows Knight Goblin Gang Firecracker Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Firecracker
Electro Wizard
P.E.K.K.A Knight Prince

Defense Synergies 3 12

Arrows
Knight Prince P.E.K.K.A
Knight
Goblin Gang Firecracker Electro Wizard Arrows
Goblin Gang
Knight Firecracker Prince P.E.K.K.A Electro Wizard
Firecracker
Knight Goblin Gang Prince P.E.K.K.A Electro Wizard
Rocket
Prince
Arrows Goblin Gang Firecracker Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Electro Wizard
P.E.K.K.A Knight Goblin Gang Firecracker Prince Electro Wizard
Goblin Gang Rocket Prince P.E.K.K.A Knight Electro Wizard
Prince P.E.K.K.A Knight Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Rocket Prince P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Wizard
Rocket Electro Wizard Arrows Goblin Gang Firecracker
Rocket Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Prince
Knight Goblin Gang Firecracker Prince Electro Wizard
Goblin Gang Electro Wizard Arrows Knight Firecracker
Arrows Goblin Gang Firecracker Electro Wizard
Prince P.E.K.K.A Knight Goblin Gang Rocket Electro Wizard
Rocket Arrows Goblin Gang Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Prince Electro Wizard
Rocket Goblin Gang Prince P.E.K.K.A Electro Wizard
Arrows Knight Goblin Gang Firecracker Prince P.E.K.K.A Electro Wizard
Arrows Knight Goblin Gang Firecracker Prince Electro Wizard
Arrows Knight Firecracker Electro Wizard
P.E.K.K.A Prince Electro Wizard
Goblin Gang Arrows Knight Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Firecracker Rocket Prince
Goblin Gang P.E.K.K.A Knight Rocket Prince Electro Wizard
Goblin Gang Rocket Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Prince
Arrows Firecracker Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Prince
Rocket P.E.K.K.A Electro Wizard Knight Firecracker Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Prince
Rocket P.E.K.K.A Arrows Prince Electro Wizard
Rocket Prince P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Electro Wizard Knight Firecracker Rocket Prince P.E.K.K.A
Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Rocket
Arrows Firecracker Electro Wizard
Rocket Arrows
Arrows Knight Firecracker Rocket Prince
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Goblin Gang Prince Electro Wizard
Firecracker Rocket Arrows Knight Prince Electro Wizard
Arrows Firecracker Rocket
Rocket Knight Firecracker
Arrows Firecracker Rocket
Arrows Firecracker Prince
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker Prince Electro Wizard
Rocket Arrows Firecracker
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows Prince
Rocket Arrows Firecracker
Arrows Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Arrows Rocket
Rocket Arrows Firecracker Electro Wizard
P.E.K.K.A Prince
Rocket Arrows Firecracker
Electro Wizard Goblin Gang Rocket Prince
Rocket Arrows Firecracker Electro Wizard
Arrows
Knight Goblin Gang Firecracker Rocket Prince Electro Wizard
Arrows Firecracker
Rocket Arrows
Firecracker Prince P.E.K.K.A
Goblin Gang Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Prince Electro Wizard
Prince P.E.K.K.A
Firecracker Rocket

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