My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Skeleton Army
Giant Snowball
Goblin Gang Goblin Hut Wall Breakers Skeleton Army
Zap
Goblin Gang Goblin Hut Wall Breakers Skeleton Army
Barbarian Barrel
Knight Goblin Gang Goblin Hut Wall Breakers Skeleton Army
The Log
Goblin Gang Goblin Hut Wall Breakers Skeleton Army
Earthquake
Goblin Gang Goblin Hut Skeleton Army
Arrows
Goblin Gang Goblin Hut Wall Breakers Skeleton Army
Royal Delivery
Knight Goblin Gang Goblin Hut Wall Breakers Skeleton Army
Fireball
Goblin Gang Goblin Hut Wall Breakers Skeleton Army
Poison
Goblin Gang Goblin Hut Skeleton Army
Lightning
Knight Goblin Hut Archer Queen
Rocket
Goblin Hut Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Arrows Knight Goblin Gang Skeleton Army Goblin Hut Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Arrows Knight

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers
Knight
Goblin Gang Wall Breakers Arrows Goblin Hut Archer Queen
Goblin Gang
Knight Goblin Hut
Goblin Hut
Knight Goblin Gang
Wall Breakers
Knight Arrows
Rage
Skeleton Army
Archer Queen
Knight

Defense Synergies 2 9

Arrows
Knight Goblin Hut
Knight
Goblin Gang Archer Queen Arrows Goblin Hut Skeleton Army
Goblin Gang
Knight Goblin Hut Skeleton Army Archer Queen
Goblin Hut
Arrows Knight Goblin Gang Skeleton Army
Wall Breakers
Rage
Skeleton Army
Knight Goblin Gang Goblin Hut Archer Queen
Archer Queen
Knight Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut
Skeleton Army Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Skeleton Army Knight
Goblin Hut Skeleton Army Knight Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army
Arrows Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut Skeleton Army Archer Queen
Knight Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Arrows Knight Goblin Hut
Arrows Goblin Gang Goblin Hut
Goblin Hut Skeleton Army Knight Goblin Gang
Skeleton Army Arrows Goblin Gang Goblin Hut
Skeleton Army Knight Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Goblin Hut
Arrows Knight Goblin Gang Goblin Hut Skeleton Army
Arrows Knight Goblin Gang Goblin Hut Skeleton Army
Arrows Knight Goblin Hut
Goblin Hut
Goblin Gang Skeleton Army Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Goblin Hut
Arrows Knight Goblin Gang
Goblin Gang Skeleton Army Knight Goblin Hut
Goblin Gang Skeleton Army Knight
Knight Goblin Gang Goblin Hut Skeleton Army
Arrows Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Knight Goblin Hut
Knight Skeleton Army
Knight Goblin Hut Skeleton Army
Goblin Gang Goblin Hut Skeleton Army
Knight Goblin Hut
Skeleton Army Arrows Archer Queen
Skeleton Army Knight Goblin Gang
Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Knight Archer Queen
Arrows Goblin Hut Archer Queen
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Hut
Arrows Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Gang
Arrows Knight
Arrows Archer Queen
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Arrows
Goblin Gang Goblin Hut Skeleton Army
Arrows Archer Queen
Arrows
Knight Goblin Gang
Arrows
Arrows Archer Queen
Archer Queen
Goblin Gang Archer Queen
Archer Queen
Archer Queen

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