My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Inferno Tower Goblin Curse Goblin Giant
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Curse
The Log
Goblin Gang Goblin Demolisher Goblin Curse
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Goblin Curse
Royal Delivery
Knight Goblin Gang Goblin Demolisher
Fireball
Goblin Gang Inferno Tower
Poison
Goblin Gang Inferno Tower Goblin Curse
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher Inferno Tower Goblin Curse Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Goblin Gang Goblin Demolisher Inferno Tower Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Knight Goblin Gang

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Knight Goblin Giant
Knight
Goblin Gang Arrows
Goblin Gang
Knight Goblin Giant
Goblin Demolisher
Inferno Tower
Goblin Curse
Arrows
Goblin Giant
Arrows Goblin Gang
Goblin Machine

Defense Synergies 3 2

Arrows
Knight Inferno Tower
Knight
Goblin Gang Inferno Tower Arrows
Goblin Gang
Knight Inferno Tower
Goblin Demolisher
Inferno Tower
Knight Goblin Gang Arrows
Goblin Curse
Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Goblin Giant
Inferno Tower Knight Goblin Gang Goblin Curse
Goblin Gang Inferno Tower Knight Goblin Curse
Inferno Tower Knight Goblin Gang Goblin Curse
Arrows
Arrows Goblin Gang
Inferno Tower Arrows Goblin Gang Goblin Curse
Arrows Inferno Tower Goblin Giant
Inferno Tower Goblin Gang Goblin Curse
Knight Goblin Gang Inferno Tower
Goblin Gang Goblin Curse Arrows Knight Goblin Giant
Arrows Inferno Tower Goblin Gang Goblin Curse
Inferno Tower Knight Goblin Gang Goblin Curse
Arrows Goblin Gang Goblin Curse
Inferno Tower Knight Goblin Gang Goblin Curse
Inferno Tower Goblin Gang Goblin Curse
Arrows Knight Goblin Gang Inferno Tower
Arrows Knight Goblin Gang
Arrows Knight Goblin Curse
Inferno Tower Goblin Curse
Goblin Gang Arrows Knight Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Arrows Knight Goblin Gang
Goblin Gang Knight Inferno Tower Goblin Giant
Goblin Gang Knight Inferno Tower Goblin Giant
Inferno Tower Knight Goblin Gang Goblin Curse Goblin Giant
Arrows Goblin Gang Goblin Curse Goblin Giant
Goblin Gang Knight Inferno Tower Goblin Giant
Inferno Tower Knight Goblin Curse Goblin Giant
Knight Inferno Tower
Inferno Tower Goblin Gang Goblin Curse Goblin Giant
Knight Inferno Tower
Arrows Goblin Giant
Knight Goblin Gang Inferno Tower Goblin Curse Goblin Giant
Goblin Curse
Goblin Gang Inferno Tower Knight Goblin Giant
Arrows Inferno Tower Goblin Curse
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Goblin Curse
Arrows Goblin Giant
Arrows Knight
Arrows Goblin Curse
Arrows Goblin Curse Goblin Giant
Arrows
Arrows Goblin Curse
Arrows
Goblin Gang
Arrows Knight
Arrows Goblin Curse
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Goblin Gang
Arrows Goblin Curse
Arrows
Knight Goblin Gang
Arrows
Arrows
Goblin Gang
Goblin Giant

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