My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Mega Minion Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Balloon Magic Archer
Fireball
Goblin Gang Mega Minion Balloon Magic Archer
Poison
Goblin Gang Mega Minion Balloon Magic Archer
Lightning
Knight Mega Minion Balloon Magic Archer Goblinstein
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Mega Minion Freeze Magic Archer Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mega Minion Freeze
Knight
Goblin Gang Mega Minion Balloon Arrows Magic Archer
Goblin Gang
Knight Balloon
Mega Minion
Knight Arrows Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Goblin Gang Mega Minion Magic Archer
Magic Archer
Knight Balloon
Goblinstein

Defense Synergies 3 4

Arrows
Knight Mega Minion
Knight
Goblin Gang Mega Minion Magic Archer Arrows
Goblin Gang
Knight Magic Archer
Mega Minion
Knight Arrows Freeze
Freeze
Mega Minion
Balloon
Magic Archer
Knight Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Magic Archer
Knight Goblin Gang Mega Minion
Goblin Gang Knight Mega Minion Freeze
Knight Goblin Gang Mega Minion
Arrows
Arrows Goblin Gang Freeze Mega Minion Magic Archer
Mega Minion Arrows Goblin Gang Freeze Magic Archer
Arrows Magic Archer
Goblin Gang
Knight Goblin Gang
Goblin Gang Arrows Knight Mega Minion Freeze Magic Archer
Arrows Mega Minion Goblin Gang Magic Archer
Knight Goblin Gang Freeze
Arrows Goblin Gang Mega Minion Freeze Magic Archer
Knight Goblin Gang
Goblin Gang Freeze
Arrows Knight Goblin Gang
Arrows Knight Goblin Gang Mega Minion Magic Archer
Arrows Freeze Knight Mega Minion Magic Archer
Goblin Gang Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Mega Minion Magic Archer
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang
Arrows Goblin Gang Freeze Magic Archer
Goblin Gang Knight Mega Minion
Knight
Freeze Knight Mega Minion Magic Archer
Goblin Gang Mega Minion
Knight Mega Minion
Arrows
Knight Goblin Gang
Magic Archer
Goblin Gang Knight Mega Minion Freeze Magic Archer
Arrows Mega Minion Freeze Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Freeze
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight Freeze
Arrows Magic Archer
Arrows Mega Minion Freeze Magic Archer
Arrows Magic Archer
Arrows Freeze Magic Archer
Arrows
Goblin Gang
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows Freeze
Arrows Mega Minion Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Freeze Magic Archer
Mega Minion
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Mega Minion Freeze
Mega Minion
Arrows Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Goblin Gang Freeze Magic Archer
Arrows Mega Minion Magic Archer
Freeze
Arrows
Knight Goblin Gang Mega Minion Magic Archer
Arrows Magic Archer
Arrows
Mega Minion
Goblin Gang Freeze Magic Archer
Magic Archer
Freeze Magic Archer

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