My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard Magic Archer
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Mega Minion Witch Electro Wizard Magic Archer
Fireball
Goblin Gang Mega Minion Witch Electro Wizard Magic Archer
Poison
Goblin Gang Mega Minion Witch Electro Wizard Magic Archer
Lightning
Knight Mega Minion Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Mega Minion Electro Wizard Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Minion Mega Knight
Knight
Goblin Gang Mega Minion Arrows Witch Electro Wizard Magic Archer
Goblin Gang
Knight
Mega Minion
Knight Arrows Mega Knight
Witch
Knight Mega Knight
Electro Wizard
Knight Magic Archer Mega Knight
Magic Archer
Knight Electro Wizard Mega Knight
Mega Knight
Arrows Mega Minion Witch Electro Wizard Magic Archer

Defense Synergies 5 13

Arrows
Mega Knight Knight Mega Minion
Knight
Goblin Gang Mega Minion Electro Wizard Magic Archer Arrows Witch
Goblin Gang
Knight Electro Wizard Magic Archer
Mega Minion
Knight Arrows Witch Electro Wizard Mega Knight
Witch
Knight Mega Minion Electro Wizard Mega Knight
Electro Wizard
Knight Goblin Gang Mega Minion Witch Magic Archer Mega Knight
Magic Archer
Knight Goblin Gang Electro Wizard Mega Knight
Mega Knight
Arrows Mega Minion Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Electro Wizard Magic Archer
Knight Goblin Gang Mega Minion Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Knight Mega Minion Electro Wizard
Witch Knight Goblin Gang Mega Minion Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Mega Minion Electro Wizard Magic Archer Mega Knight
Mega Minion Electro Wizard Arrows Goblin Gang Witch Magic Archer
Arrows Electro Wizard Magic Archer Mega Knight
Witch Goblin Gang
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Arrows Knight Mega Minion Magic Archer Mega Knight
Arrows Mega Minion Goblin Gang Witch Electro Wizard Magic Archer
Mega Knight Knight Goblin Gang Witch Electro Wizard
Mega Knight Arrows Goblin Gang Mega Minion Witch Electro Wizard Magic Archer
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Arrows Knight Goblin Gang Witch Electro Wizard
Arrows Mega Knight Knight Goblin Gang Mega Minion Witch Electro Wizard Magic Archer
Arrows Witch Knight Mega Minion Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Gang Mega Knight Arrows Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Mega Minion Magic Archer Mega Knight
Goblin Gang Mega Knight Knight Witch Electro Wizard
Goblin Gang Mega Knight Knight Electro Wizard
Knight Goblin Gang Witch Mega Knight
Arrows Goblin Gang Witch Electro Wizard Magic Archer
Goblin Gang Knight Mega Minion Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Mega Minion Witch Magic Archer
Witch Goblin Gang Mega Minion
Mega Knight Knight Mega Minion Witch
Mega Knight Arrows Electro Wizard
Mega Knight Knight Goblin Gang Witch
Witch Magic Archer Mega Knight
Goblin Gang Witch Electro Wizard Knight Mega Minion Magic Archer
Arrows Mega Knight Mega Minion Witch Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer Mega Knight
Arrows Mega Minion Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Electro Wizard
Arrows Knight Electro Wizard Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Arrows Mega Minion Electro Wizard Magic Archer Mega Knight
Arrows Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Witch Magic Archer Mega Knight
Mega Minion Witch
Arrows Witch Electro Wizard Magic Archer
Arrows Witch Magic Archer Mega Knight
Arrows Magic Archer
Arrows Witch Electro Wizard Magic Archer
Electro Wizard Mega Minion Witch
Mega Minion
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Goblin Gang Witch Magic Archer
Arrows Mega Minion Witch Electro Wizard Magic Archer
Arrows
Knight Goblin Gang Mega Minion Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Minion Mega Knight
Goblin Gang Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer Mega Knight
Mega Knight

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