My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Skeleton Army Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Magic Archer Mother Witch
Fireball
Goblin Gang Skeleton Army Magic Archer Mother Witch
Poison
Goblin Gang Skeleton Army Magic Archer Mother Witch
Lightning
Knight Mini P.E.K.K.A Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Skeleton Army Mini P.E.K.K.A Magic Archer Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mother Witch
Knight
Goblin Gang Arrows Magic Archer Mother Witch
Goblin Gang
Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Magic Archer
Skeleton Army
P.E.K.K.A
Arrows Magic Archer Goblin Gang Mother Witch
Magic Archer
P.E.K.K.A Knight Mini P.E.K.K.A Mother Witch
Mother Witch
Arrows Knight P.E.K.K.A Magic Archer

Defense Synergies 2 16

Arrows
Knight Mini P.E.K.K.A P.E.K.K.A Mother Witch
Knight
Goblin Gang Magic Archer Arrows Mini P.E.K.K.A Skeleton Army Mother Witch
Goblin Gang
Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Arrows Knight Goblin Gang Skeleton Army Magic Archer Mother Witch
Skeleton Army
Knight Goblin Gang Mini P.E.K.K.A Magic Archer
P.E.K.K.A
Arrows Goblin Gang
Magic Archer
Knight Goblin Gang Mini P.E.K.K.A Skeleton Army Mother Witch
Mother Witch
Arrows Knight Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang
Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Goblin Gang Skeleton Army Magic Archer Mother Witch
Arrows Goblin Gang Magic Archer
Arrows P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Mini P.E.K.K.A
Goblin Gang Skeleton Army Mother Witch Arrows Knight Magic Archer
Arrows Goblin Gang Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang
Skeleton Army Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Knight Goblin Gang Skeleton Army Magic Archer
Arrows Knight Magic Archer Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Skeleton Army Arrows Knight Mini P.E.K.K.A P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Skeleton Army P.E.K.K.A Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Mini P.E.K.K.A Skeleton Army
Arrows Mother Witch Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Skeleton Army Magic Archer
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang
Skeleton Army Magic Archer
Goblin Gang Skeleton Army Knight Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows Mini P.E.K.K.A P.E.K.K.A Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Mother Witch Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer
Arrows Magic Archer Mother Witch
Magic Archer
Arrows
Arrows
Arrows Mother Witch Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer Mother Witch
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Goblin Gang Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Knight Goblin Gang Mini P.E.K.K.A Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Goblin Gang Magic Archer
Magic Archer
Magic Archer

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