My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bowler
Fireball
Goblin Gang Baby Dragon Witch Bowler
Poison
Goblin Gang Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bowler
Rocket
Valkyrie Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Bowler
Knight
Goblin Gang Baby Dragon Arrows Witch
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Bowler
Mini P.E.K.K.A
Arrows Goblin Gang Valkyrie Baby Dragon Bowler
Valkyrie
Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch Bowler
Witch
Knight Valkyrie Baby Dragon Bowler
Bowler
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Witch

Defense Synergies 1 20

Arrows
Knight Mini P.E.K.K.A Valkyrie Bowler
Knight
Goblin Gang Arrows Mini P.E.K.K.A Baby Dragon Witch Bowler
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Knight Goblin Gang Valkyrie Baby Dragon Witch Bowler
Valkyrie
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Witch Bowler
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Witch Bowler
Witch
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Bowler
Bowler
Arrows Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Baby Dragon
Mini P.E.K.K.A Knight Goblin Gang Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Witch Bowler Knight Valkyrie
Mini P.E.K.K.A Witch Knight Goblin Gang Valkyrie Bowler
Arrows Mini P.E.K.K.A Valkyrie Bowler
Arrows Goblin Gang Bowler Valkyrie Baby Dragon
Arrows Goblin Gang Baby Dragon Witch
Bowler Arrows Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Bowler
Goblin Gang Valkyrie Witch Arrows Knight Baby Dragon Bowler
Arrows Goblin Gang Baby Dragon Witch
Mini P.E.K.K.A Bowler Knight Goblin Gang Valkyrie Witch
Valkyrie Bowler Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Arrows Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Knight Goblin Gang Valkyrie Baby Dragon Witch Bowler
Arrows Valkyrie Baby Dragon Witch Knight Bowler
Mini P.E.K.K.A
Goblin Gang Valkyrie Bowler Arrows Knight Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Knight Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Bowler
Goblin Gang Knight Mini P.E.K.K.A Valkyrie Witch Bowler
Goblin Gang Mini P.E.K.K.A Valkyrie Bowler Knight
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Knight Valkyrie Witch Bowler
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Valkyrie Bowler
Mini P.E.K.K.A Bowler Knight Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch Bowler
Goblin Gang Witch Knight Mini P.E.K.K.A Valkyrie Baby Dragon Bowler
Arrows Valkyrie Bowler Mini P.E.K.K.A Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Arrows Knight Valkyrie
Arrows Valkyrie Baby Dragon Bowler
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Bowler
Arrows Baby Dragon Bowler
Arrows
Goblin Gang Mini P.E.K.K.A Bowler
Arrows Knight Valkyrie Bowler
Arrows Baby Dragon
Knight Baby Dragon Bowler
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch Bowler
Arrows Baby Dragon Bowler
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Bowler
Arrows Valkyrie Baby Dragon Witch Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Bowler
Witch
Arrows Baby Dragon Witch Bowler
Arrows Baby Dragon Witch Bowler
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Goblin Gang Baby Dragon Witch Bowler
Witch
Baby Dragon Witch Bowler
Bowler

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