My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Lumberjack
The Log
Goblin Gang Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Valkyrie Hog Rider Lumberjack
Fireball
Goblin Gang Musketeer Hog Rider Lumberjack
Poison
Goblin Gang Musketeer
Lightning
Knight Musketeer Valkyrie Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Musketeer Valkyrie Hog Rider Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Musketeer

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Lumberjack
Knight
Goblin Gang Musketeer Hog Rider Arrows Lumberjack
Goblin Gang
Knight Hog Rider Valkyrie
Musketeer
Knight Valkyrie Hog Rider Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Goblin Gang
Hog Rider
Arrows Knight Goblin Gang Musketeer Valkyrie Lumberjack
Electro Giant
Lumberjack
Lumberjack
Valkyrie Arrows Knight Musketeer Hog Rider Electro Giant

Defense Synergies 5 7

Arrows
Knight Valkyrie Lumberjack
Knight
Goblin Gang Musketeer Arrows Lumberjack
Goblin Gang
Knight Musketeer Valkyrie Lumberjack
Musketeer
Knight Goblin Gang Valkyrie Lumberjack
Valkyrie
Musketeer Arrows Goblin Gang Lumberjack
Hog Rider
Electro Giant
Lumberjack
Musketeer Arrows Knight Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Lumberjack Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Lumberjack Knight Musketeer Valkyrie
Lumberjack Knight Goblin Gang Musketeer Valkyrie
Arrows Valkyrie Lumberjack
Arrows Goblin Gang Musketeer Valkyrie Lumberjack
Musketeer Arrows Goblin Gang
Arrows Musketeer Valkyrie Electro Giant
Goblin Gang Musketeer Lumberjack
Knight Goblin Gang Musketeer Valkyrie Lumberjack
Goblin Gang Valkyrie Arrows Knight Musketeer Electro Giant Lumberjack
Arrows Musketeer Goblin Gang
Lumberjack Knight Goblin Gang Musketeer Valkyrie
Valkyrie Arrows Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Electro Giant Lumberjack
Arrows Knight Goblin Gang Musketeer Valkyrie Lumberjack
Arrows Valkyrie Knight Goblin Gang Musketeer Lumberjack
Arrows Valkyrie Knight Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Valkyrie Arrows Knight Musketeer Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Lumberjack Electro Giant
Arrows Knight Goblin Gang Musketeer Valkyrie Lumberjack
Goblin Gang Lumberjack Knight Musketeer Valkyrie
Goblin Gang Valkyrie Lumberjack Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie Lumberjack
Arrows Electro Giant Goblin Gang Musketeer
Goblin Gang Knight Musketeer Valkyrie Lumberjack
Knight Valkyrie Lumberjack
Knight Valkyrie
Goblin Gang Musketeer
Knight Musketeer Valkyrie Lumberjack
Arrows Valkyrie Electro Giant
Knight Goblin Gang Valkyrie Lumberjack
Musketeer Valkyrie Electro Giant
Goblin Gang Electro Giant Knight Musketeer Valkyrie Lumberjack
Arrows Valkyrie Musketeer Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Electro Giant Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer Lumberjack
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie Electro Giant
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Giant Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Electro Giant
Musketeer Electro Giant
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Valkyrie Lumberjack
Arrows Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Goblin Gang Musketeer
Musketeer
Musketeer Electro Giant

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