My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Musketeer Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Mighty Miner
Giant Snowball
Goblin Gang Musketeer Skeleton Army Mighty Miner
Zap
Goblin Gang Skeleton Army Mighty Miner
Barbarian Barrel
Knight Goblin Gang Musketeer Skeleton Army
The Log
Goblin Gang Suspicious Bush Musketeer Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Suspicious Bush Skeleton Army
Royal Delivery
Knight Goblin Gang Musketeer Skeleton Army
Fireball
Goblin Gang Suspicious Bush Musketeer Skeleton Army Mighty Miner
Poison
Goblin Gang Suspicious Bush Musketeer Skeleton Army
Lightning
Knight Musketeer Mighty Miner
Rocket
Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Skeleton Army Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Knight Goblin Gang Skeleton Army Musketeer Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Knight Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight Mighty Miner
Knight
Goblin Gang Musketeer Arrows
Goblin Gang
Knight
Suspicious Bush
Musketeer
Knight Mega Knight
Skeleton Army
Mega Knight
Arrows Musketeer
Mighty Miner
Arrows

Defense Synergies 4 5

Arrows
Mega Knight Knight
Knight
Goblin Gang Musketeer Arrows Skeleton Army
Goblin Gang
Knight Musketeer Skeleton Army
Suspicious Bush
Musketeer
Knight Goblin Gang Skeleton Army Mega Knight
Skeleton Army
Knight Goblin Gang Musketeer
Mega Knight
Arrows Musketeer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Skeleton Army Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Musketeer
Skeleton Army Knight Goblin Gang Musketeer Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Musketeer Mega Knight
Musketeer Arrows Goblin Gang
Arrows Musketeer Mega Knight
Mighty Miner Goblin Gang Musketeer Skeleton Army
Knight Goblin Gang Skeleton Army Musketeer Mega Knight
Goblin Gang Skeleton Army Arrows Knight Musketeer Mega Knight
Arrows Musketeer Goblin Gang
Skeleton Army Mega Knight Knight Goblin Gang Musketeer
Skeleton Army Mega Knight Arrows Goblin Gang
Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Musketeer Skeleton Army
Arrows Mega Knight Knight Goblin Gang Musketeer Skeleton Army
Arrows Knight Musketeer Mega Knight
Musketeer
Goblin Gang Skeleton Army Mega Knight Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight
Arrows Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Musketeer
Goblin Gang Skeleton Army Mega Knight Knight Musketeer
Knight Goblin Gang Musketeer Skeleton Army Mega Knight Mighty Miner
Arrows Goblin Gang Musketeer
Goblin Gang Skeleton Army Knight Musketeer
Mega Knight Mighty Miner Knight Skeleton Army
Mega Knight Knight Skeleton Army
Goblin Gang Musketeer Skeleton Army
Mega Knight Knight Musketeer
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Goblin Gang
Musketeer Skeleton Army Mega Knight
Goblin Gang Skeleton Army Knight Musketeer Mighty Miner
Arrows Mega Knight Musketeer Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Arrows Musketeer Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer Mega Knight
Arrows
Mighty Miner Mega Knight
Arrows
Goblin Gang Musketeer Skeleton Army
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Goblin Gang Musketeer
Musketeer
Musketeer Mega Knight
Mega Knight

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