My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Knight Goblin Gang Tesla Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard
Fireball
Goblin Gang Tesla Dart Goblin Wizard
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Dart Goblin Tesla Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Giant
Knight
Goblin Gang Dart Goblin Arrows Wizard The Log
Goblin Gang
Knight Dart Goblin Goblin Giant
Tesla
Dart Goblin
Knight Goblin Gang Goblin Giant The Log
Wizard
Knight Goblin Giant
Goblin Giant
Arrows Goblin Gang Dart Goblin Wizard The Log
The Log
Knight Dart Goblin Goblin Giant

Defense Synergies 5 12

Arrows
Knight Tesla
Knight
Goblin Gang Tesla Dart Goblin Arrows Wizard The Log
Goblin Gang
Knight Tesla Dart Goblin The Log
Tesla
Knight Goblin Gang The Log Arrows Dart Goblin Wizard
Dart Goblin
Knight Goblin Gang Tesla Goblin Giant The Log
Wizard
Knight Tesla The Log
Goblin Giant
Dart Goblin The Log
The Log
Tesla Knight Goblin Gang Dart Goblin Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Wizard Goblin Giant The Log
Knight Goblin Gang Tesla Dart Goblin The Log
Goblin Gang Tesla Knight Dart Goblin
Tesla Knight Goblin Gang Dart Goblin
Arrows The Log
Arrows Goblin Gang The Log Tesla Dart Goblin
Tesla Dart Goblin Arrows Goblin Gang Wizard
Arrows Tesla Dart Goblin Goblin Giant The Log
Tesla Goblin Gang
Knight Goblin Gang Tesla Dart Goblin
Goblin Gang Dart Goblin Arrows Knight Tesla Wizard Goblin Giant The Log
Arrows Tesla Goblin Gang Dart Goblin Wizard
Tesla Knight Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Tesla Dart Goblin The Log
Knight Goblin Gang Tesla
Goblin Gang Tesla The Log
Tesla Wizard Arrows Knight Goblin Gang
Arrows Tesla Knight Goblin Gang Dart Goblin Wizard The Log
Arrows Wizard The Log Knight Tesla Dart Goblin
Tesla Dart Goblin
Goblin Gang Wizard Arrows Knight Tesla Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Arrows Knight Goblin Gang Tesla Wizard The Log
Goblin Gang Knight Goblin Giant The Log
Goblin Gang Knight Tesla Goblin Giant The Log
Knight Goblin Gang Tesla Goblin Giant
Arrows Wizard Goblin Gang Tesla Dart Goblin Goblin Giant
Goblin Gang Knight Tesla Dart Goblin Goblin Giant
Knight Tesla Goblin Giant
Knight The Log
Goblin Gang Tesla Dart Goblin Goblin Giant
Knight Tesla Dart Goblin
Arrows Goblin Giant The Log
Knight Goblin Gang Tesla Wizard Goblin Giant
Wizard Tesla Dart Goblin
Goblin Gang Tesla Knight Dart Goblin Goblin Giant The Log
Arrows Tesla Dart Goblin Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Knight Dart Goblin The Log
Wizard Arrows The Log
Arrows Wizard Dart Goblin Goblin Giant
Arrows Dart Goblin Wizard The Log
Arrows The Log Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Goblin Gang
Arrows Knight Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
Arrows
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Dart Goblin Wizard
Arrows Wizard The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard The Log
Arrows
Arrows Wizard The Log
Goblin Gang Dart Goblin
Arrows Dart Goblin Wizard
Arrows The Log
Knight Goblin Gang Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Arrows
Dart Goblin
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log

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